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Pr0 n00b

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Posts posted by Pr0 n00b

  1. 16 hours ago, JohnPraduitorul said:

    https://easyupload.io/h9cqju

    not sure it works 100%

    Dude it works! Thanks a bunch! A couple of things arent the same like Darth Vaders quicker walk instead of running but that isnt to important

    Last question i swear, i read somewhere that if a mod for example changes walking and nothing else if you put that mod above the stance mod they will work together?

    I found a stance mod that changes how they walk with sabers, they walk like normal humans instead of the default stuttering step with two lightsabers so dont know if it will corrupt or crash my game if i try it

  2. Hello there. 

    Ive played the orginal KOTF as a kid, and unfortunately i still am a kid when it comes to modding. Happy that the new KOTF versions are coming out because this is my favourite mod ever.

    Got a question,  i have seen that in KOTF 2.2 will add some animations to some characters. I found some animation mods seperate of KOTF and a cool Clone Wars Obi wan kenobi model. Can i put them in the game and not break KOTF and how do i select them without the menu because i pressume they will not show up there.

  3. A number of mods exist that do just that, you just need to look through the files section till you find what you're after.

    I cant find it i rememberd it removes the yellow glow on the hilt  when you use the force to get your lightsaber when you loose it also it gives a thiner look to the LS and uses some great effects almost like a sun beam 

     

    https://jkhub.org/files/file/1668-the-ladder-original-jk2-level-ja-version/

     

    similar to this one the effect i mean 

  4. I remember a mod where the lightsaber were thin and realistic lightning when two lightsaber come together can anybody find it for me i cant find it for some reason 

     

    Edit: Ehh the lightsaber when the colide it produces a yellow light but a realistic not vanilla 

  5. yes,

    0: install microsoft visual studio 2012 or superior.

    1: download openjk

    2: download cmake

    3: make your solution with cmake following eezstreet tutorial.

    4: locate and edit what i told.

    5: build the SP client and SP dll.

    6: put into gamedata (back up your dll and Jasp exe before)

    Thanks friend you are really helpfull

    edit: where can i find the tutorial for cmake

    May the force be with you!

  6. it's necessary to change a little line of code on SP client for expand the buffer on NPC. Openjk however not get more the error of npc file too big.

    simply, if you put too many NPCs, they aren't read, but you can edit the code about this.

    go do npcs_stats.cpp

    and change this:

    // NPC parameters file : ext_data/NPCs/*.npc*
    //
    #define MAX_NPC_DATA_SIZE 0x40000
    

    to

    // NPC parameters file : ext_data/NPCs/*.npc*
    //
    #define MAX_NPC_DATA_SIZE 0x80000 // original is 0x40000
    

    so you can get a double value of NPC files before overload the allocating buffer memory.

    I think i get it but just to be sure 

     

    first download openjk then i find those values and change them 

  7. So im new to Jedi knight jedi academy and found out that you can put all the iconic charachters so i downloaded a lot of them and put them into the game but i put to many of them and now its says i need to get the files smaller to work.i was reading about a OpenJk that can make all of the npc usable at once but i dont know how do i use it if someone could help me that would be great !

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