Hello everyone! I'm Sol, for short. Avid gamer, modding generalist, and a fan of DF and JK since the beginning. Please pardon my current and future enthusiasm, as I really do love these games and I'm Glad to be here . On topic, I'm going to be brutally honest. I initially loved JO's & JA's saber combat, but over the years, I started nit-picking because it can be so unwieldy and cheesy, depending entirely on how you play. I started a project that, on the surface, is not too dissimilar from other single-player saber improvement mods. However, I focused my mod on making the sabers practical, fluent, and dangerous, without sacrificing speed. My experience and knowledge have taught me that practicality is among the most important foundations for combat (in games and for real). Jedi Knight is no different. While styles have added a measure of strategy to the game, they are poorly balanced and are hardly logical. This is especially true for the dual saber and staff styles, which are highly exaggerated. I'll have to agree that JK is better off without most of the special attacks. There are still plenty of rough edges with my saber animation edits but overall the combat is very consistent. Aside from the occasional wild graze, you have to exploit openings in an opponent's defense in order to make successful blows. Here's a demo: https://www.youtube.com/watch?v=P26egPGxlGw