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AradorasXeon

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Posts posted by AradorasXeon

  1. Do you have enough chairs? xD

     

    But on a serious note, looks like a good start. My only real criticism is the room seems a bit over sized, and uniform with little in the way of features. A bit too "giant cube" for me. Perhaps try and break it up a little? Maybe add some pillars, or try texturing different parts of the floor differently, just to help it not feel like a giant uniform cube filled with chairs.

     

    You may also want to scale it down a little? Seems somewhat over-large to me, but if giant is what you are after, obviously disregard this. Making the room smaller will also help increase FPS. Another option might be to divide it into several rooms? But yes. All just suggestions, so feel free to disregard them if I am missing the point of what you are aiming for.

     

     

    You know I wrote a fantasy book in summer, and it has a castle :D and I wanted to make it in JK see if I can do it. Of course I made some changes... In my head this is all gold, silver, and stone. well I may add some rugs from t2_coruscant. You know if you make a party you need a big place :D and this is some kind of ballroom so... :D I'm thinking of placing in some dancing NPC, but then I had to make animations, which i don't know how, and probably the FPS rate would go down more. (The lowest one in singleplayer/ everything on very high was 19 FPS on my computer, so in multiplayer this could go lower :/). Anyway if I make this room slower, then I should do it with the other wing and that would have a bad affect on the garden between the private rooms.... :D

     

    Anyway thanks for your opinion!

  2. Well I am just here to spare out some information and screenshots from this. This map is gonna be huge since it's a castle. You will be able to go through on every model since, most of the animations are coded in this way. (you will be able to sit on the chairs with amsit etc..)

     

    Lot of work is need to be done, so the release date is far away... Anyway I need to increase the FPS number since it is very low in the "ballroom". but enough of talking here are some pics...

     

    jasp-20120821-184356_www.kepfeltoltes.hu_.png

     

    jasp-20120821-184405_www.kepfeltoltes.hu_.png

     

    jasp-20120821-184409_www.kepfeltoltes.hu_.png

     

     

    jasp-20120821-184534_www.kepfeltoltes.hu_.png

     

    jasp-20120821-184525_www.kepfeltoltes.hu_.png

     

    And this is only one wing :P (and only one floor)

     

     

    Anyhelp is welcomed, just pm me.

     

     

    AGAIN! THIS IS NOT FOR FIGHTS! This project is roleplay centered because of the lack fps number (lot of models), anyway I added a secret duel room, which you can see above.

  3. LoL you've just found exactly those ones I found and looked good enough (both of them). Well if you could make them like a skybox, it would be great. I don't need a skybox, just you know itt looks strange if you look right, or forward and you see the one you mentioned as "this". They just need to be a bit photoshoped or something (I am not good with this).

    Well if you make them nice, then you should tell me what name you would like to appear while the map is loading. Something like "new textures by .... "

  4. As you may figured it out from the title I am not good with these kind of issues. So I need someone who can make/draw nice textures for me. Naturally his/her name would appear on the loading screen in the was (s)he likes it, or more over the picture could done by them.

     

    I am a mapper and basic script writer, it was fun to look after good textures among the default ones, but for my underwater base project I just can't hold any longer. I used google to find some pictures, but at this point I can't afford this anymore. I seriously need an underwater skybox, which can be done by shaders or simple textures I don't mind it. I just need one! and it would be great to hear some other dudes opinion at final tests.

  5. How can I use them? Mainly I am about to see r_showtris 1 but it won't work because of this. I've tried developer 1. I've tried it with bat file, which was working until I saw the menu, then I typed in the map command, then the game was running normally except I got messages about the game (because of developer 1).

  6. These pictures are from the siege mod, and since there is only two class with force (O and D jedi) I guess the tables will be the same, but I gonna make them scripted for ffa. There will be no bars in the ffa as well but it seems fair enough to change them round. Let me see what can I do with curves at this size.

     

     

    EDIT:

    Cone could do the trick, but it looks ugly :/ the cylinder at this rate looks like a square so I left them as they were.

     

    EDIT2:

     

    First one is ready, as I said it's siege, but I'm working on the others, too. (Actually on ffa) Don't be afraid and post your ideas, or what you want to see!

     

    http://jkhub.org/files/file/1334-underwater-base-siege/

  7. jasp-20120919-221151_www.kepfeltoltes.hu_.pngjasp-20120919-221243_www.kepfeltoltes.hu_.png

     

    jasp-20120919-221549_www.kepfeltoltes.hu_.png

     

     

     

    I've taken these some days ago, just to show the lighting to a friend. Since that it developed, So I will make a vid if you guys would like to see the upcoming siege map.

     

    Probably the ffa map will look different, but the basic elements will be the same. And I cannot decide the ctf map, make it symmetrical or not. The duel map probably will be smaller than this.

    MUG likes this
  8. well the ones in yellow mean that it couldn't load the jka logo for your console background.

     

    Wtf? are you serious? I haven't got this problem before and i've already make a siege map with this background (it's a special background, I don't really like it, but I use that pk3 file for other thing). Anyway I gonna try to remove that file see what happens.

     

     

     

    Well it didn't work, but I made a video how does it happen.

     

    http://www.youtube.com/watch?v=qbWTN8F0rJM&feature=youtu.be

     

     

    EDIT:

     

    Guys I hate typos....

     

    Anyway it looks like the game doesn't like my idea to keep an npc closed in a cage, then if i let it out with a hack (the bars are the doors) then the server crashes :S

  9. Looks great! Good thinking, Mug. That's a good solution.

     

    I would try a more erratic path for the box and maybe some hurt triggers from the fire and or the blast. Maybe slighly less powerful....maybe you could even make it bounce with carefully timed move commands.

     

    Yeah I was thinking on the erratic path, I may do that later. The fire does some damage, from the fx_runner itself, and in think the explosion should make more damage, because I wrote higher numbers for there, but maybe you're right and I will have to use trigger_hurts.

  10. a far simpler solution would be to make the brush into a func_usable and simply target it to toggle it on or off.

    I knew there was something more simple than i thought. (The fun part is I already used that somewhere)

     

     

    EDIT: I've done it :D

    I wonder about your opinion.

     

  11. wtf somehow I have to rewrite my post...

    rem(texts here..)

    +affect

    move ($tag("ref_box1", ORIGIN$, <0 0 0>, 5000)

    rotate (<180 90 45> , 500)

    remove ("remove_box") //yes that's the actual name of it :P

    use ("fire1") //fx file

    wait (5000)

    remove ("flying_box1")

     

    I gonna try your idea soon, right now I am after some alarm sound :D

  12. I will write here my questions about scripts, you can do it, too. And when someone who knows the answear comes here, he can write it down.

     

    Here is my first one: Can I remove a brush?

     

    I made it static and gave it a script_targetname. I used the remove command in the script, well it's still there, so I guess it can remove only entities.

     

    I gonna write down the whole thing I want to do because I have other problems.

     

    I put three boxes and a gas tank (which is made from 3 patches). I made the tank breakable, and when it breaks it supposed to fire the target_scriptrunner, which runs my script. The script is supposed to push a box far away, then remove it, remove two halves of the other two boxes and then start the fire effect.

    It's working in some way... but I have problems. Actually when I go and see that part of the map I can see the tank is already destroyed. The fire is there, the flying away box is levitating in the air (but it went to the right place), and the two halves which are supposed to disappear are still there.

     

    I thought I could make the boxes breakable, too. But I want only the tank can be blew up and that destroy the box halves.

  13. Don't you have you own threads for ego stroking? Jesus...

     

     

    Anyway, I always love a good FFA map. How big is the siege one going to be? I love me some siege.

     

    That's a good question. If this says you anything: z around 0-12288 y around -4096 - 4096 and x around -12288 - 8192 but these are because of a big water brush the playable place is much smaller.

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