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Posts posted by AradorasXeon
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I just didn't feel to change the radius (which I always do).
It looks the same in 1.4
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I made a nice bevel for my underwater duel map. It looks fine and everything, no errors in compile, but in game it looks different.
Here it is how it looks in radiant:
This one with vertices. ^^
And the video:
by the way I use gtkradiant 1.5
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Oh well, if you are adding some sp maps, I may make my siege_uwb in singleplayer, would be interesting.
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Well I am just here to spare out some information and screenshots from this. This map is gonna be huge since it's a castle. You will be able to go through on every model since, most of the animations are coded in this way. (you will be able to sit on the chairs with amsit etc..)
Lot of work is need to be done, so the release date is far away... Anyway I need to increase the FPS number since it is very low in the "ballroom". but enough of talking here are some pics...
And this is only one wing (and only one floor)
Anyhelp is welcomed, just pm me.
AGAIN! THIS IS NOT FOR FIGHTS! This project is roleplay centered because of the lack fps number (lot of models), anyway I added a secret duel room, which you can see above.
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http://www.youtube.com/watch?v=TO8On_5Q5RY&feature=youtu.be Looks better with this lighting, and had some other work on the map Now I have a nice duel place.
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This was shot on max lights, so it won't be that big problem, I guess the real issue is that you made squares and I usually use rectangle.
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WoW! Many thanks! So what name should appear on the loading screen? Is Stella Nox ok? or Should I write something else on it?
Edit:
a fast preview, how does it look in game.
http://www.youtube.com/watch?v=HeZGImRa72U&feature=youtu.be
Well yeah I still have to work a lot on it, and I'm getting out of ideas. Still don't know if I want players to be able to go out and have a swim, or not.
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Actually, do you need one of these pictures divided by 4 for walls and a 5th part for the "ceiling" of the skybox ?
Yeah something like that.
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I don't know what is a WIP , thanks for the wishes Stella. Anyway the duel map is almost ready, just need to be working on the lights.
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LoL you've just found exactly those ones I found and looked good enough (both of them). Well if you could make them like a skybox, it would be great. I don't need a skybox, just you know itt looks strange if you look right, or forward and you see the one you mentioned as "this". They just need to be a bit photoshoped or something (I am not good with this).
Well if you make them nice, then you should tell me what name you would like to appear while the map is loading. Something like "new textures by .... "
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As you may figured it out from the title I am not good with these kind of issues. So I need someone who can make/draw nice textures for me. Naturally his/her name would appear on the loading screen in the was (s)he likes it, or more over the picture could done by them.
I am a mapper and basic script writer, it was fun to look after good textures among the default ones, but for my underwater base project I just can't hold any longer. I used google to find some pictures, but at this point I can't afford this anymore. I seriously need an underwater skybox, which can be done by shaders or simple textures I don't mind it. I just need one! and it would be great to hear some other dudes opinion at final tests.
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How can I avoid at big maps, that the map is being leaked? When I try to make a big map, and I just want to make a test compile to see if everything's fit I always got map leaked. How can I tell radiant, to see those "border brushes"? Anyway I use 1.5.
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wasn't able to find it with google. but looks like the problem was I simply used map instead of devmap which solved the problem (well for make it sure I added a server cheat enable command) so it1s work now
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How can I use them? Mainly I am about to see r_showtris 1 but it won't work because of this. I've tried developer 1. I've tried it with bat file, which was working until I saw the menu, then I typed in the map command, then the game was running normally except I got messages about the game (because of developer 1).
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These pictures are from the siege mod, and since there is only two class with force (O and D jedi) I guess the tables will be the same, but I gonna make them scripted for ffa. There will be no bars in the ffa as well but it seems fair enough to change them round. Let me see what can I do with curves at this size.
EDIT:
Cone could do the trick, but it looks ugly :/ the cylinder at this rate looks like a square so I left them as they were.
EDIT2:
First one is ready, as I said it's siege, but I'm working on the others, too. (Actually on ffa) Don't be afraid and post your ideas, or what you want to see!
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I've taken these some days ago, just to show the lighting to a friend. Since that it developed, So I will make a vid if you guys would like to see the upcoming siege map.
Probably the ffa map will look different, but the basic elements will be the same. And I cannot decide the ctf map, make it symmetrical or not. The duel map probably will be smaller than this.
MUG likes this -
well the ones in yellow mean that it couldn't load the jka logo for your console background.
Wtf? are you serious? I haven't got this problem before and i've already make a siege map with this background (it's a special background, I don't really like it, but I use that pk3 file for other thing). Anyway I gonna try to remove that file see what happens.
Well it didn't work, but I made a video how does it happen.
http://www.youtube.com/watch?v=qbWTN8F0rJM&feature=youtu.be
EDIT:
Guys I hate typos....
Anyway it looks like the game doesn't like my idea to keep an npc closed in a cage, then if i let it out with a hack (the bars are the doors) then the server crashes :S
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What should I do with this? Looks like I made something wrong at the team/classes files, but not sure what. Any ideas what are these mean or what to do with it?
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Looks great! Good thinking, Mug. That's a good solution.
I would try a more erratic path for the box and maybe some hurt triggers from the fire and or the blast. Maybe slighly less powerful....maybe you could even make it bounce with carefully timed move commands.
Yeah I was thinking on the erratic path, I may do that later. The fire does some damage, from the fx_runner itself, and in think the explosion should make more damage, because I wrote higher numbers for there, but maybe you're right and I will have to use trigger_hurts.
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Just a bit trailer. This thing will be at the last objective in siege. Probably I will left this for ffa, too. Tbh I don't know how the ctf map will exactly look like, but I guess this part will be cut out.
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a far simpler solution would be to make the brush into a func_usable and simply target it to toggle it on or off.
I knew there was something more simple than i thought. (The fun part is I already used that somewhere)
EDIT: I've done it
I wonder about your opinion.
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wtf somehow I have to rewrite my post...
rem(texts here..)
+affect
move ($tag("ref_box1", ORIGIN$, <0 0 0>, 5000)
rotate (<180 90 45> , 500)
remove ("remove_box") //yes that's the actual name of it
use ("fire1") //fx file
wait (5000)
remove ("flying_box1")
I gonna try your idea soon, right now I am after some alarm sound
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I will write here my questions about scripts, you can do it, too. And when someone who knows the answear comes here, he can write it down.
Here is my first one: Can I remove a brush?
I made it static and gave it a script_targetname. I used the remove command in the script, well it's still there, so I guess it can remove only entities.
I gonna write down the whole thing I want to do because I have other problems.
I put three boxes and a gas tank (which is made from 3 patches). I made the tank breakable, and when it breaks it supposed to fire the target_scriptrunner, which runs my script. The script is supposed to push a box far away, then remove it, remove two halves of the other two boxes and then start the fire effect.
It's working in some way... but I have problems. Actually when I go and see that part of the map I can see the tank is already destroyed. The fire is there, the flying away box is levitating in the air (but it went to the right place), and the two halves which are supposed to disappear are still there.
I thought I could make the boxes breakable, too. But I want only the tank can be blew up and that destroy the box halves.
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Don't you have you own threads for ego stroking? Jesus...
Anyway, I always love a good FFA map. How big is the siege one going to be? I love me some siege.
That's a good question. If this says you anything: z around 0-12288 y around -4096 - 4096 and x around -12288 - 8192 but these are because of a big water brush the playable place is much smaller.
RP castle
in WIPs, Teasers & Releases
Posted
You know I wrote a fantasy book in summer, and it has a castle and I wanted to make it in JK see if I can do it. Of course I made some changes... In my head this is all gold, silver, and stone. well I may add some rugs from t2_coruscant. You know if you make a party you need a big place and this is some kind of ballroom so... I'm thinking of placing in some dancing NPC, but then I had to make animations, which i don't know how, and probably the FPS rate would go down more. (The lowest one in singleplayer/ everything on very high was 19 FPS on my computer, so in multiplayer this could go lower :/). Anyway if I make this room slower, then I should do it with the other wing and that would have a bad affect on the garden between the private rooms....
Anyway thanks for your opinion!