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Redeemer of Souls

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Posts posted by Redeemer of Souls

  1. I understand. I believe that change the heapsize easier than edit a large number of models. IMHO.

    and I have not a typical case: the specific character model and saber - ok, the same model, a saber and a second saber  - the game crashes. Another model of the same character and saber - ok. The same character model and other saber - ok. wtf?

    I was looking in the source code OpenJK phrase "heapsize" but could not find that be changed to increase the size of this heap buffer.

     


    I love playing with bots, and when the number of bots up to 20 becomes difficult to play, everything begins to slow and lag.

    I do not know whether this affects the heap size.


     

     

    sorry for my bad English.
  2. Hello. Decided to check how OpenJK runs on a dedicated server. Launched but found just such an error:
    When the spawning bots they have the same model as mine. So I tried it myself to connect with two clients and the result is the same. I tried different builds of OpenJK and different game packs of JA.

    If you die then the model becomes what should be but if the change they still remain the same until the next death.

     

    Sorry for my bad English.

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