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Posts posted by LuL
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I cannot rebuild the jamp thats within the steam folder. I was wondering if anyone else has done any jka mod debugging from steam jka? if they did how did they get it to launch and not just crash on start up. I am trying to modify a code base then test that in debugger mode while running the project with the command target pointed at my JAMP.
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Running into issues when trying to debugg MB2 in steam using vs2008
Command
C:\Program Files (x86)\Steam\SteamApps\common\Jedi Academy\GameData\jamp.exe
Command Agruements
+set fs_cdpath "C:\Program Files(x86)\Steam\SteamApps\common\Star Wars Jedi Knight Jedi \GameData\" +set fs_game MBIITest +set sv_pure 0 +set r_fullscreen 0 +set viewlog +set g_gametype 7
Working Directory
..\Final
When launching debugger I get a popup that says
"debubbing information for 'jamp.exe.' cannot be found or doesn ot match, Binary was not built with debug inforamation."
Hope you all can help!
Debugging JKA/MB2 in Steam?
in Modding Assistance
Posted
Gonna try one more thing when I get home. I found this post http://www.lucasforums.com/showthread.php?t=207634 which may work. If it doesnt I'll just get a non-steam version of JKA.