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scp_chaos1

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  1. scp_chaos1's post in Transparency Shader Not Working was marked as the answer   
    I don't use shader lighting, however I found what does that, in assets1, in imperial.shader I found this:
    textures/kejim/flatwhite { q3map_surfacelight 3000 q3map_nolightmap { map textures/kejim/flatwhite } } What generates the light is "q3map_surfacelight 3000", so it should look like this:
    textures/kb_map/candlesprites { qer_editorimage textures/kb_map/candlesprites qer_trans 1.0 surfaceparm nonopaque surfaceparm trans q3map_surfacelight 3000 polygonOffset cull twosided { map textures/kb_map/candlesprites alphaFunc GE128 depthWrite } { map $lightmap depthFunc equal } { map textures/kb_map/candlesprites blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } { map textures/kb_map/candlesprites_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } } I created the glow file, it looks ugly but it serves its purpose (Note: This is a .jpg file)

    This is the result: 

  2. scp_chaos1's post in Predator was marked as the answer   
    I found these as well:
    From: DarthStiv's The Lost Archives, the specific file is called: Alien_v_Predator
    https://mega.nz/folder/70QlyAhI#6gBxD9_qNwXH9gUVLy99kg/file/y4AQ0DjD
    From: mrwonko's JK3Files mirror: https://mrwonko.de/jk3files/Jedi Academy/Models/Celebrities/39442/
     
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