I don't use shader lighting, however I found what does that, in assets1, in imperial.shader I found this:
textures/kejim/flatwhite
{
q3map_surfacelight 3000
q3map_nolightmap
{
map textures/kejim/flatwhite
}
}
What generates the light is "q3map_surfacelight 3000", so it should look like this:
textures/kb_map/candlesprites
{
qer_editorimage textures/kb_map/candlesprites
qer_trans 1.0
surfaceparm nonopaque
surfaceparm trans
q3map_surfacelight 3000
polygonOffset
cull twosided
{
map textures/kb_map/candlesprites
alphaFunc GE128
depthWrite
}
{
map $lightmap
depthFunc equal
}
{
map textures/kb_map/candlesprites
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
{
map textures/kb_map/candlesprites_glow
blendFunc GL_ONE GL_ONE
glow
rgbGen identity
}
}
I created the glow file, it looks ugly but it serves its purpose (Note: This is a .jpg file)
This is the result:
scp_chaos1's post in Predator was marked as the answer
I found these as well:
From: DarthStiv's The Lost Archives, the specific file is called: Alien_v_Predator
https://mega.nz/folder/70QlyAhI#6gBxD9_qNwXH9gUVLy99kg/file/y4AQ0DjD
From: mrwonko's JK3Files mirror: https://mrwonko.de/jk3files/Jedi Academy/Models/Celebrities/39442/