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Posts posted by Vartex
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I moved the thread to the right section.
Numerous things:
- When using an entity, you supply its targetname, not its script_targetname; the latter is for running scripts on entities, but if I remember correctly use takes the targetname.
- Just an optimization: you can have strings as parms and then get those as the use targets
- And generally you don't teleport people by using a target position (or at least I never heard of that method); you want to set SET_ORIGIN to the origin of the desired target_position. I can go into more detail later, I don't currently have access to the modding tools.
Thanks for your help, although for some reason I can't seem to manage to teleport the player using SET_ORIGIN. I can work with SET_ANGLE without any problem, but SET_ORIGIN just won't teleport the player. Any idea what's wrong?
The syntax would be
set ( /*@SET_TYPES*/ "SET_ORIGIN", < -584.000 -168.000 80.000 > );
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Hello there JKHub.
I need your help with Icarus scripting. I am trying to teleport a player using mentioned scripting, but so far I am failing at it.
The idea is that, player spawns inside a trigger_multiple which automatically triggers a target_scriptrunner which executes an Icarus script that teleports player to certain locations based on his SET_PARM1 (that he can manage across the map).
This is how the trigger_multiple's syntax looks like
This is how the target_scriprunner's syntax looks like
This is the code of the script itself (implying SET_PARM1 is 0 unless set otherwise)if ( $get( FLOAT, "SET_PARM1" ) = 0.000000$ ) { use ( "tele_start" ); } else ( ) { if ( $get( FLOAT, "SET_PARM1" ) = 1.000000$ ) { use ( "tele_1" ); } else ( ) { use ( "tele_2" ); } }
The use functions should than teleport player to a target_position that is placed somewhere on the map. It's syntax looks like this.
Any ideas what am I doing wrong? All kinds of help is appreciated
EDIT: Oops, just realized I posted this into the wrong forum section. Sorry about that. Could you please move it for me if possible?
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Hello stranger
I'm afraid that what you are seeking simply doesn't exist. You cannot point URL on a dynamic IP. Atleast I don't think it's possible, maybe some other people here on Hub could make me wrong.
I would recommend you to try contacting your internet host and try asking them if it would be possible to give you a static IP adress.
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Haha great news! Just when I started to get used to Unity
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That's sad, I hope the master server will not be off for another 2 months
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Hmm...any news from Ravensoft why is it down again? Wasn't it suposed to get DDOS protection?
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Our roleplaying community with years of experience is still active and RPs, pretty much every weekend atleast (Sometimes even daily).
Right now we switch between different roleplaying styles (mostly on what we agree we want to RP right now) once in a while. Those styles being
- Jedi roleplay
- Sith roleplay
- Our speciality Tribal Warfare
Tribal Warfare is set in Star Wars settings way before discovery of the Force and hyperspace. We created our own species called Odacai for it, so we as a community have complete freedom over how do we decide to proceed in them. It's not called Tribal Warfare without a reason, it indeed is a war between four tribes (for now) that fight over unitification of the Odacai people. It is a bit similar to Shogun Total War games if you played any of those, just that you RP one individual, you create upon entering our community.
Every roleplay scheme is part of serious roleplay a bit like seen in JEDI, but with more open rules and possibilities.
If you require more information PM me here on the Hub, on our website my name there is "Xizz-Qauz" or add me on Xfire "vartex5"
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Hmm...download this file http://ulozto.net/x2HkPJMs/ui-shader, it is shader file from my game that has all the user interface related stuff in it and it works perfectly on my side. The site is the most used file sharing site in my country, you do not have to be worried about getting viruses.
Open op your "assets1.pk3" enter "shaders" and rewrite your ui.shader file with the one I uploaded. If this will not help out, try checking your "menu" folder in the same pk3.
The "art" folder from there should have these files in it
Make sure none of those files is missing
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Hmm...I never seen anything like this with JA+. I've heard that JA++ removed a lot of bugs JA+ had and it added some new features, try getting it, it may help.
Next thing that comes to my mind could be exporting the shader file from your pk3 into "/base/shaders" and/or into "/japlus/shaders" and setting "sv_pure" to 0. This comand will allow the game to load up stuff laying in base(+ every mod folder you're running at the moment) that isn't compressed in pk3
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Do any of you have some news from the ravensoft guys?
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OMG! You turned JKA into Quake 4 game. *Claps* Incredible job
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Both are fun for me
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I will definitely try to stop by and take a look on it. I am curious on how will this aproach of yours tunr out to be.
I wish you the best of luck and hope that this "open arms" approach will work for you as you hope.
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I really like what I'm seeing so far. Although I would be hopping for something a little bit more after so much years of Jedi Knight and so big fan base it had.
Many games with similar past got a kickstarter campaing with old creators trying to redo the games again, atleast. Pity we will not probably live to the day when a new Jedi Knight game will be annoucned, especially now when, as I got it, EA is the only company with rights on creating SW games
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Great finally! I spent ages trying to get this thing to work!
Thanks a lot Boothand.
Boothand likes this -
I found myself similar tutorial, but it was no help with the JKA's mirror1 shader. Is it possible that came with base JKA is broken? And I have to download a new one?Pulled this off the Lucasforums forum
http://www.lucasforums.com/showthread.php?t=47677 Here is the original posting.
I had the shader in pk3 when I was making this thread. Although when I tried putting it out from the pk3 and setting sv_pure to 0 it was no help as I got the same resultDo you have the shader in a PK3? If not, do you have sv_pure set to 0 - the game won't try to load your shader otherwise.
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Hello there JKHub.
I recently ran into a problem when I was working on my map. I tried to create a mirror using "system/mirror1" and "misc_portal_surface" entity placed few grids away from the mirror plane. But when I try to try the map in game, I get a missing texture at the place where I put the mirror.
I would be really grateful for any kind of help.
This is how the mirror looks in GTK
And this is what I get IG
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Yoda vs Sidius is clear choise for me. It's like watching battle of two titans
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Ok. Anyway thanks for all your help
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I see. Will you mind sharing that script with me?
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My map will be Coruscant undercity. There I have music added to Worldspawn already, I'll be finishing club soon where would I like to add differnet music then which is being played in the whole map.
So for example player stands before the club and he can hear music that plays in the whole map. Then he enteres club and music changes to something else
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Hi people
I have a map with music in it. But I would like to mute the music at some certain areas of the map or if possible add diferent one. Is it possible or do I have to use speakers for it?
Thanks for any possible help
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Hello people
I wanted to try some mapping for JKA, everything went fine until I tried /devmap cmd in game. 1st I thought that it's the problem of my map, but then when I tried using /devmap on base maps(like mp/ffa3) I crash as well.
I get Starting up screen and then message from Windows that JKA stopped working. Not even reinstalling JKA helped
Any ideas people? Every help is apriciated
Teleporting using Icarus
in Modding Assistance
Posted
Thank you again. And I am working on MP map. I would really appreciate if you could create an example map for me ^^
EDIT: target_teleport seems to be only working option in MP. I managed to get the script working the way I wanted, you don't need to create the example map for me (unless you want to of couse). Thank you a lot for your help, I would be figuring this out for ages if it weren't for you, really appreciate it.