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Perry

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Posts posted by Perry

  1. Hello everybody,

     

    Here's my problem, lately I've started up my MB2 server called "Perry's FA". Everything went just fine, till 1 January. My server suddenly stopped showing in the list and my rtv/rtm system didn't seem to find the server anymore. I've checked everything twice, yet I can't find the problem. Maybe you guys might know the problem, and I would like some help in this.

     

    My server settings:

     

    // Movie Battles II 

    // Sample Server Config
    // By: CerberuS && Emiel Regis
    // Build Date: Aug 01, 2006
     
    // Server Config:
    seta sv_hostname "^1P^5erry's ^1F^5A" // Name of your server
    seta g_motd "^1B^5e ^1g^5entle
     
    // Additional master servers to report to
    seta sv_master1 "masterjk3.ravensoft.com" // Master servers - do not alter unless you know what you are doing.
    seta sv_master2 "master0.gamespy.com"
    seta sv_master3 "clanservers.net"
    seta sv_master4 "212.6.108.246:1111"
    seta sv_master5 "63.146.124.53"
     
    // Administration:
     
    seta rconpassword "" // Rcon admin password - 
    seta g_smodAdminPassword "" // SMOD admin password -
    seta g_smodSubAdminPassword "" // SMOD sub-admin password -
    seta g_smodConfig "" // Sets allowed SMOD commands
     
    // Logging
     
    seta g_log "log.rtf" // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
    seta g_logClientInfo "0" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
    seta g_logSync "1" // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)
    seta g_logExplicit "3"
     
    // Server Settings:
     
    seta sv_maxclients "30" // Number of your server's player slots
    seta sv_privateClients "2" // Number of private slots
    seta sv_privatePassword "1337" // Password for using the private slots
    seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which are also present on the server.
    seta sv_maxRate "25000" // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
    seta sv_maxPing "350" // Only players with a ping below this can connect to your server. "0" = disabled.
    seta sv_timeout "400" // Timeout - do not alter unless you know what you are doing.
    seta sv_minSnaps "10" // Sets minimum snaps client can have.
    seta sv_minRate "1500" // Sets minimum rate client can have.
    seta sv_maxConnections "2" // Maximum number of connections from one IP (prevents many crash scripts).
     
    // Movie Battles II Settings:
     
    seta g_gametype "7" // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
    seta fraglimit "20" // If a team reaches this amount of won rounds, it wins the map.
    seta roundlimit "50" // When the total rounds reaches this amount, the map ends. Ties may happen.
    seta timelimit "0"
     
    seta g_MinMBPoints "80" // Amount of MB points players start out with.
    seta g_MBPointsPerRound "3" // Amount of MB points players gain every round.
    seta g_Authenticity "2" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic.
    seta g_allowedHeroClasses "0" // Limit classes on Hero team in Open mode. See Readme for details.
    seta g_allowedVillainClasses "0" // Limit classes on Villain team in Open mode. See Readme for details.
    seta g_TimePeriod "0" // Set time period in Open mode. See Readme for details.
    seta g_EUAllowed "1" // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.
     
    // Anti-Teamkill System:
     
    seta g_TKPointsMinorFriendly "1" // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
    seta g_TKPointsSpecCount "300" // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
    seta g_TKPointsKickCount "500" // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
    seta g_TKPointsForgiveAfterRounds "2" // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always.
    seta g_TKPointsRemovedPerRound "50" // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
    seta g_TKPointsTempBanForRounds "5" // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.
     
    // Misc:
     
    seta g_FullSpecTalkToPlayers "0" // Allow / disallow spectators talk to 'living' players (ghosting).
    seta g_chatProtectTime "0" // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
    seta g_password "" // Password players need in order to be able to join your server.
    seta g_needpass "0" // Set to "1" if you have set g_password.
    seta g_allowVote "0" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
    seta g_automapcycle "0" // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
     
    seta g_dismember "100" // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
    seta g_allowNPC "1" // Do not alter.
    seta g_noSpecMove "0" // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.
     
    seta g_inactivity "240" // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
     
    seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
     
    // Map rotation:
     
    set d1 "set g_gametype 7; map mb2_dotf; set nextmap vstr d2"
    set d2 "set g_gametype 7; map mb2_jeditemple; set nextmap vstr d3"
    set d3 "set g_gametype 7; map mb2_deathstar; set nextmap vstr d1"
     
     
     
     
    // start the first map
    vstr d1

     

     

     

    I thank you for your help and time.

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