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Everything posted by itachisen
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hey guys thanks for the help in the last post. in this post im interested in animations. in PC game some movements are trigged by the activation of a combination of key, the especial attack for example is activated pressing the alt attack + attack, doing it in the computer is very simple but since im playing the android version at the moment this task is very difficult since it required to press the buttons plus the movement with the touch. to solve this im thinking if it is possible to make this animations be activated by single button to bind it and make it simple, for now, im interested in simplified: especial attackroll: run+crouckstab: roll+ attackthis possible to do this? how can be done? thanks for the help.
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interesting. well for the momento i bind the comands to a button to active them. it will nice to improve mods to android since its nice to play the game in mobile, the simple ones work nice
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I wanna use the cheat configuration as a default config. When I play in solo
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Hi guys. I'm playing jka on android Android and I'm interested in set certain camera cheats as default this because is far more simple to play. I wanna set cg_thirdpersonrange 180 has a default to not use cheats always in a match. It's possible to do this? Thanks for the help
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thanks for all the help. i update and it work perfect! https://www.dropbox.com/s/nmtqv8pbnk8vqmf/f.jpg?dl=0
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hi guys, it's been a while. i have some problems with a model, when is in game the light in the head works fine but the body itself has no light effect... how can i correct this?? here is a screenshot of what im talking about. https://www.dropbox.com/s/8e3a81lq83avt82/dgg.PNG?dl=0 thanks for the help.
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how to use heads in diferent player models
itachisen replied to itachisen's topic in Modding Assistance
Really??? i never found one related to archive this -
Hi guys anyone knows how can i change or use a head with another player body.. Forma example i wanna use one of the kel dor heads with the default rodian body How can i do this?? Regards
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problem solved!!, it was a miss calculation in the position of the skeleton, the rig thing was fine now its a fully working model: https://www.dropbox.com/s/qosd2dq1wlvdw7q/Screenshot%202015-03-09%2021.53.38.png?dl=0 XD
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Sup guys, sorry for the late reply but my pc die >( hey Asgarath83 nice to see you around, we have much to talk about I have progressed a lot but im not a master yet. I couldn't solve the issue so I do all the process again and the problem was no more I don't truly understand what was it. Now I have a visual problem, I cannot weigth correctly the legs so the crouch animation looks like this. https://www.dropbox.com/s/tms8v8t4u87kbrd/Screenshot%202015-03-03%2000.02.06.png?dl=0 instead it looks like this ( this is the closest I get) https://www.dropbox.com/s/8ogaxbnsmx5hxxa/screenshot%202015-03-02%2000.03.26.png?dl=0 the problem is the lfemurx and ltibia.... I don't know if any other bones affect this animation. Here is the distribution of the bones in the model: https://www.dropbox.com/s/iwvbwc9q3rjusoi/Screenshot%202015-03-03%2000.06.07.png?dl=0 Xycaleth , Asgarath83 can you help me with this? thanks again.
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sup man! long time. after some checking I see the problem is in the hips, but I don't know why? if I remove the hips (if a sub segment call hips_lower) of the model it displays this if I enter with another char (if I use the model itself the game crash or gives me the error) and if I only use the hips part without the legs it works perfectly. here some caps: model with hip part using legs: https://www.dropbox.com/s/qjmdotajr24llm2/Screenshot%202015-02-16%2023.38.33.png?dl=0 error if used https://www.dropbox.com/s/46yn1nqewqo954y/Screenshot%202015-02-16%2023.34.43.png?dl=0 model with hip as robe and without hips_lower. https://www.dropbox.com/s/v3bpijk9za9t1eb/Screenshot%202015-02-16%2023.42.23.png?dl=0 model working https://www.dropbox.com/s/8zvf25szfcdtkgd/Screenshot%202015-02-16%2023.42.59.png?dl=0 about the shader file, I don't have one since I don't know how make it. thanks for the help, as always.
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Hey guys, I was working on a new model, it worked perfectly in modview but when i test it ingame this return this message: https://www.dropbox.com/s/o48tcyto4y5ykek/Screenshot%202015-02-15%2002.02.32.jpg?dl=0 what does it mean?? how can I solve it?? thanks for the help!!
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Hey guys, thanks to the help of Asgarath83 i learned the basics of modding, for practice i used this mace windu model and i added successfully to the game, unfortunately i have some issues with the model, the first is a hand problem when the model stab: https://www.dropbox.com/s/huoqcgalhnti705/Captura%20de%20pantalla%202014-11-03%2008.13.32.png?dl=0 and the second is the weigth of the tunic, i dont know how to do it well. https://www.dropbox.com/s/jz4mx7edr5bxfms/Captura%20de%20pantalla%202014-11-03%2008.13.52.png?dl=0 could someone take a look to the .max file to help me: https://www.dropbox.com/s/1f8k5sbrfg9p6v1/windu.zip?dl=0 thanks for the help.
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bones problem assimilate - clone trooper
itachisen replied to itachisen's topic in Modding Assistance
thanks to all, i change the skeleton like Archangel35757 said and all went fine... almost. https://www.dropbox.com/s/k41mcm3aszqb0pb/Captura%20de%20pantalla%202014-10-13%2014.17.42.png?dl=0 now i only have to correct some weigth issues XD -
hi guys, im trying to put this clone trooper model into jedi acaedemy, but when i compile in assimilate i get the following error: https://www.dropbox.com/s/hvbg68aw6d11r2q/Captura%20de%20pantalla%202014-10-12%2020.28.28.png?dl=0 i´m using the psyko skeleton so i dont truly know what the problem is ill aprecciate any help regards.
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looking someone interested in put obi wan v2 from cw into jk
itachisen replied to itachisen's topic in Modding Assistance
Thanks a lot Man!!! Its a low poly model. -
looking someone interested in put obi wan v2 from cw into jk
itachisen replied to itachisen's topic in Modding Assistance
Yeah @@Asgarath83 is for personal use. in fact is for my little brother who likes the series and play with me Im not planning publish it here for forum rules But i can share the .pk3 ( if i Ever get the help to put the model in game) with anyone who likes it by dropbox or something its not like i ripped the models there are all over internet, the ones i used are in tf3dm.com You can help me with this? -
Hey guys, in my older post was requesting help to acquire the texture for the model of obi wan from cwa, however, due the lack of the file and because the game is out of the market I used multiple models to resemble this character from season 3, the result is awesome if i can say so myself. Unfortunately i lack the skill do to the process of rigging and weight the model to put it in game, i know there are multiple topics and tutorials about this but i dont have the level required to do it so i'm asking your help to do this part... if someone is interested in do it i'm putting the .obj in the following link:https://www.dropbox.com/s/9k93gqdk3sbt0zw/ObiwanKenobi_V2.zip I appreciate all the help, if you're asking how the model looks:https://www.dropbox.com/s/0tx0sbc6u338cdc/Captura%20de%20pantalla%202014-08-15%2015.53.11.png in other subject, i know the policy of ported models in j&k community, i wanna know if this model applied to that rule. To me it does not apply because is a new model made out of 4 individual models, let me know if i´m wrong.
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Convert to . obj obi wan kenobi CW. - 3d max
itachisen replied to itachisen's topic in Modding Assistance
never mind i solve it ! -
Hey guys, me again. In the last post i managed to recreate the model of obi wan season 3 from clone wars series using multiple characters which merged into one editable poly. the model currently looks like this: https://www.dropbox.com/s/0tx0sbc6u338cdc/Captura%20de%20pantalla%202014-08-15%2015.53.11.png Right now i'm trying to convert this into .obj file in 3d max but honestly i dont know what settings configure to do it correctly and if by doing this 3d max will create a new texture that be the merge of the individual textures from the other characters. will appreciate if someone can give me a hand to do this properly. Here is the 3d max file and the individual archives used to do it if someone need to check it if i did something wrong because honesly its the first time i do this. https://www.dropbox.com/s/ph81grh4g9cqkw8/files.zip Regards
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clone wars Obi wan kenobi v2 texture help
itachisen replied to itachisen's topic in Modding Assistance
Thanks to all the people who tried to help me in this post. due the lack of the original skin, I merged both models into one, and here is how its looks like: https://www.dropbox.com/s/tgfj4pkxag38q6w/Captura%20de%20pantalla%202014-08-13%2023.26.21.png -
clone wars Obi wan kenobi v2 texture help
itachisen replied to itachisen's topic in Modding Assistance
Yes this is v1, honestly i dont like this version much because is not much jedi like :s -
clone wars Obi wan kenobi v2 texture help
itachisen replied to itachisen's topic in Modding Assistance
I was afraid of this by chance @ you could get the kit fisto model ( republic heroes or cwa) i could mix the body with obi wan head to do the trick change the color of the robe is easy. I did it with anakin body https://www.dropbox.com/s/48epj25rvk23bom/Capture.JPG Thanks again for all your effort -
clone wars Obi wan kenobi v2 texture help
itachisen replied to itachisen's topic in Modding Assistance
Thanks for all the help @ i'll wait for the file !!