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Caelum

JKHub Staff
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Everything posted by Caelum

  1. Dat logoDat backgroundIntended to change both separately, but they looked awkward without changing the other, so I waited a while longer and switched both at once.
  2. Caelum

    Happy new year!

    Happy new year! I promised a post with fun statistics about JKHub several months ago. First I didn't get around to doing it, and then I didn't want to steal the thunder of the Halloween and Christmas contests, but New Year's Eve seems like the perfect opportunity to post it. Before I move on to all that though: happy new year from all of us JKHub staff people! So how many people played JKA in 2016? Honest answer: it's difficult to say. For example, about 412 players are playing as I type this according to Steam, but 123 humans are on a server according to information from the JKHub master server. It's safe to say there are at least 100 people ingame at (almost) any given time though. A better question to ask is: are there more players or less players? It's a better question because I can actually answer it: the number of JKA players seems to be growing slightly. Here are the number JKA players (including SP) over time according to Steam, over the past 2 years: Steam JKA players (incl. SP) over the past 2 years. Source: SteamDB Can you tell when the EP7 movie was released? Now, the same data, over about 5 years (starting July 2012): Steam JKA players over the past ~5 years. Source: Steamcharts It's incredibly hard to see on that last chart because it's kind of horrible, but average number of ingame players steadily grows from about 150ish players (2012-2013) to over double that (2016), and while the movies clearly help, that growth is happening even if you ignore the movies. Now, nobody knows how that translates to Multiplayer. Steam players are just one data point, and who knows what percentage of these players are playing Multiplayer? At the very least though, it suggests JKA isn't dying as people often think: it may even be growing a bit. Site activity What about JKHub itself? One of the best way to measure it is number of posts. A lot of statistics are subject to bad numbers: both counting number of registrations and number of views include an unknown, but big percentage of automated bots. We're mainly interested in humans. Excluding today, our forum saw a total of 27346 posts this year. The most active months were January (3440 posts), June (3210) and April (3050). On average, that's roughly 75 posts a day. Note that a 'post' here is defined pretty broadly - I'm pretty sure our forum software counts things like status update replies and file comments as 'posts' too. Here's how that compares to previous years: 2016: 27,346 posts 2015: 22,945 posts 2014: 10,730 posts For those interested, here is an obnoxiously large graph charting this out monthly over the past 4 years: Spoiler Website activity is definitely still going up each year. Browsers & OS So which browsers and operating systems do JKA players use? Again, it's difficult to measure: an unknown percentage of website views are from automated bots, headless browsers, and general non-human scum. The closest approximation I can give is by measuring the browsers & operating systems used specifically to download mods though, leading to the following charts: Note: 'Mozilla' is not 'Firefox', it's an assortment of misc browsers Note: really old OSes like Windows 95 are probably spambots spoofing their user agent header rather than people actually using that OS Recap All in all, it seems like this year has been a great year for both JKA and JKHub in terms of activity. I wish I had even more statistics to share, but unfortunately, I don't, so I'll leave it at this. Looking forward to next year, we hope to release the JKHub 2.0 redesign & modernizations in 2017, and the upcoming month or two will be especially interesting to those of you who want to see more articles and news. For now, happy new year, and don't explode yourselves with fireworks. That would reflect badly on next year's activity statistics. Click here to view the article
  3. Caelum

    Happy new year!

    Happy new year! I promised a post with fun statistics about JKHub several months ago. First I didn't get around to doing it, and then I didn't want to steal the thunder of the Halloween and Christmas contests, but New Year's Eve seems like the perfect opportunity to post it. Before I move on to all that though: happy new year from all of us JKHub staff people! So how many people played JKA in 2016? Honest answer: it's difficult to say. For example, about 412 players are playing as I type this according to Steam, but 123 humans are on a server according to information from the JKHub master server. It's safe to say there are at least 100 people ingame at (almost) any given time though. A better question to ask is: are there more players or less players? It's a better question because I can actually answer it: the number of JKA players seems to be growing slightly. Here are the number JKA players (including SP) over time according to Steam, over the past 2 years: Steam JKA players (incl. SP) over the past 2 years. Source: SteamDB Can you tell when the EP7 movie was released? Now, the same data, over about 5 years (starting July 2012): Steam JKA players over the past ~5 years. Source: Steamcharts It's incredibly hard to see on that last chart because it's kind of horrible, but average number of ingame players steadily grows from about 150ish players (2012-2013) to over double that (2016), and while the movies clearly help, that growth is happening even if you ignore the movies. Now, nobody knows how that translates to Multiplayer. Steam players are just one data point, and who knows what percentage of these players are playing Multiplayer? At the very least though, it suggests JKA isn't dying as people often think: it may even be growing a bit. Site activity What about JKHub itself? One of the best way to measure it is number of posts. A lot of statistics are subject to bad numbers: both counting number of registrations and number of views include an unknown, but big percentage of automated bots. We're mainly interested in humans. Excluding today, our forum saw a total of 27346 posts this year. The most active months were January (3440 posts), June (3210) and April (3050). On average, that's roughly 75 posts a day. Note that a 'post' here is defined pretty broadly - I'm pretty sure our forum software counts things like status update replies and file comments as 'posts' too. Here's how that compares to previous years: 2016: 27,346 posts 2015: 22,945 posts 2014: 10,730 posts For those interested, here is an obnoxiously large graph charting this out monthly over the past 4 years: Website activity is definitely still going up each year. Browsers & OS So which browsers and operating systems do JKA players use? Again, it's difficult to measure: an unknown percentage of website views are from automated bots, headless browsers, and general non-human scum. The closest approximation I can give is by measuring the browsers & operating systems used specifically to download mods though, leading to the following charts: Note: 'Mozilla' is not 'Firefox', it's an assortment of misc browsers Note: really old OSes like Windows 95 are probably spambots spoofing their user agent header rather than people actually using that OS Recap All in all, it seems like this year has been a great year for both JKA and JKHub in terms of activity. I wish I had even more statistics to share, but unfortunately, I don't, so I'll leave it at this. Looking forward to next year, we hope to release the JKHub 2.0 redesign & modernizations in 2017, and the upcoming month or two will be especially interesting to those of you who want to see more articles and news. For now, happy new year, and don't explode yourselves with fireworks. That would reflect badly on next year's activity statistics.
  4. This is a good idea. Will look into doing that, pending whether I can change the top downloads sidebar to sort by file ratings instead.
  5. @@Sentra https://jkhub.org/topic/8345-jkhub-changelog/?p=124188 tldr to cut down on recurring abuse issues & because user ratings should be the more important metric. Did it about a month ago, I got mostly positive feedback about it but accidentally missed one obscure spot when browsing file categories
  6. Fixed an issue where file download counts still showed up in a place where they shouldn't
  7. Grudgingly, returned signatures to their original state for both logged-in users and guests.
  8. So here's the thing: I genuinely believe getting rid of images in signatures (at least) is the way forward, and may revisit this design-wise when JKHub 2.0 comes around. That said, at least for now, with over 50% of people voting to bring signatures back, I can't very well change them - doubly so when disabling signatures is still an option you can individually choose. So I just returned all signatures the way they were. Grudgingly, but I did.
  9. I replaced my temporary measure of hiding all signatures with a temporary measure of hiding all images in signatures (see JKH changelog). The "hide all signatures" option was losing desperately and it seemed a nice thing to do, bring back the rest of signatures besides images (since nobody wants the rest gone) while we figure out what to do. I didn't hide images so much as bring back the rest.
  10. Whut? I haven't done any option yet because the poll has been incredibly close (50/50 for ~3 days) and I haven't made up my mind on what to do yet. I didn't realize I was on a strict 4 day deadline to make a decision here.
  11. For what it's worth, the current page of this forum thread loads about 250kb worth of signatures, all of which are significantly below 500 x 150. It seems to me those size limitations would be akin to changing nothing, because almost every signature is already at or below 500 x 150. Also, a lot of images will slow down page loads regardless of their file size (though size plays a larger role) because the browser needs to make a DNS lookup to whatever third-party domain the image is hosted on and finish a separate connection with that site. I liked @'s idea of putting more information under the avatar area/in profile pages. Steam might be an example of something that'd go there instead quite well.
  12. In a hacky, very much temporary sort of way, hid only images in signatures instead of hiding signatures entirely. The current method doesn't have any of the speed benefits the permanent method would have and may have minor visual issues on some signatures, but it works as a temporary thing. More on this to follow pending the poll at https://jkhub.org/topic/8666-the-great-big-signature-poll/ - I'm not sure what to do in that respect yet. But hiding signatures entirely is definitely not happening, looking at that poll.
  13. What kind of dimensions specifically are you thinking?
  14. Soooo, the poll is almost 50/50, with a slight majority (2 votes) in favor of allowing signatures without images/media. You people are not making this decision easier here.
  15. That's possible, but there are some issues:By default, signatures would have to be hidden entirely. Right now, the poll seems 50/50 between bringing back signatures the way they were, and allowing them without embedded media. Going off that, it'd be a shitty default.It'd mean maintaining 2 more themes and periodically unbreaking them (recurring logo breakage comes to mind), meaning extra maintenance burden.If there's a lot of demand for that option I'll add it to the poll, but I don't think it'd work out very well. Maybe if we were able to hide embedded media in signatures without killing them entirely in the default theme, but the only way to do that would be to hide them through CSS: every single signature would still be loaded even if they're never shown (as they are now), meaning no page load speed benefits.
  16. Unfortunately, I don't think that's a thing the software can actually do. There's the ability to disable signatures, but there's no sane way to make that opt-out instead of opt-in
  17. https://jkhub.org/topic/8666-the-great-big-signature-poll/
  18. So those of you who have been following my JKHub Changelog thread will have noticed signatures disappeared, and we had a discussion about that. To recap: I promised I'd post a poll about it - here it is.
  19. I'm on my phone right now and don't have time to type out an elaborate response, but: what about just blocking images in signatures instead? I'll probably post that poll sooner and include that as an option as well. I just want to give people a few days to adjust to the initial surprise of this first EDIT: and other media. Anything that isn't text, basically.
  20. Gave the JKHub Fixed Width style some much needed love and attention. It now has all the style changes the main style has and will be kept more up to date. Any changes, bug fixes, etc made to the main style will now also affect the fixed width style. There may be some brokenness here and there as I had to rewrite large parts - if you have any issues with that theme, just let me know and I'll fix them.Hid the old "JKHub" forum style from the selection again in a clever, non-broken way. Prevents people from accidentally picking an unmaintained and broken style with a slightly deceptive name.Hid signatures. But Caelum, why did you hide signatures?! It's an idea I've been playing around with for a while, and I pitched to several people on Discord who seemed reasonably positive about it. The basic reasoning behind it is: Avatars are a thing (and I might make those larger) - is there really any added value in having two images to represent people instead of one?Signatures don't usually contain anything very relevant - they often end up sort of distracting from the main contentStatistically a lot of people already don't have signaturesRight now, it's experimental and no signature contents are lost, but if we make this permanent, it'll speed up page load timesI'll hold a poll about whether we want to keep signatures next week, and as usual, do feel free to PM me if you feel strongly this was a terrible idea on my part. I'm just trying things out.
  21. Broke something Fixed something
  22. Today's update is the one wherein I try out an experiment to combat recent file download count abuse (downloading own mods over and over) through design changes. Hid exact number of downloads on files (sorting files by download count still works)Hid exact number of page views on files Reverted; seems unnecessary on second thoughtHid file size on download pages (it was broken and never displayed a correct size)Hid the information of which specific staff member approved a file.Changed a number of internal things to allow staff to better track attempts to game download countsRequired a file to actually be downloaded before being rated - previously you could rate a file you hadn't downloaded Reverted; brokenHid "IP.Board" forum style which should never have been publicly viewableHid "JKHub" forum style from style selection (the older theme, not JKHub Fixed Width) Reverted; brokenRemoved HerobrineSome of this is an experiment; if you think hiding downloads/page views on files is a huge mistake and want to strangle me now, send me a PM and let me know. The idea is that it's inaccurate anyway and comments/ratings should be more interesting though.
  23. Changed text colors, shadows, and sizes in several places to improve legibilityChanged border radius in a bunch of places to make rounded corners a little less roundDisabled signatures for guests (nothing changed for people with an account)Note that like all upcoming style changes, this only affects the "JKHub 2016" style (the default) - the rest will follow at a later point.
  24. Caelum

    Secret Santa 2016

    (I'd still personally strongly encourage making a list though.) For what it's worth, the first time we did this, I received a debugging tool that's been hugely helpful to me since: https://jkhub.org/files/file/1438-jk3md5/ - I was very happy with that, and still find myself using it every now and then years later
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