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Caelum

JKHub Staff
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Everything posted by Caelum

  1. Just implemented the new policy officially (i.e. finally got around to changing the rules/file submission pages) Just to come back to this question: we decided to allow this. So if you can prove you have explicit permission for your port from: a 3D modelling site type thing that released an original model freely for this kind of use case (full disclosure: I don't expect to see this much in practice)A game's publisher, developer, and basically all rights-holders to a model (full disclosure: I don't expect to ever see this in practice)...that's okay, but 99.9% of models containing ported content on jkhub right now wouldn't be okay anymore under the new rules.
  2. Implemented new ports policy (as per https://jkhub.org/topic/9635-our-ports-policy-is-so-bad/) - rewrote blurb on rules page about ported content, and changed the reminder message when you submit a file. I plan to make some more extensive changes to both the rules and the file submission pages soonish for user-friendliness, but will be abroad traveling for a bit first.
  3. ...I'll get back to you on that, hadn't honestly considered that edge case yet. Do any of you have strong opinions on what to do with these?
  4. This is pretty much what we decided to go for. I'll be fully implementing it over the coming days (meant to do it sooner, but got busy) - the short of it is:You won't be able to submit a file that's a full port without original work (this has always been the case)You won't be able to submit a file partially containing ported content (new)Existing ported files will be kept - we're not deleting them from our site unless it's 100% ported files (which are only ever approved through human error)We don't care if you discuss ports on the forums or distribute them with links to third-party sites; this has always purely been about which files we agree to host on our servers.None of the above concerns kitbashes/frankensteins; it's specifically about portsJust to be clear: that's ported models, i.e. models made by other game developers, ripped directly from another game. None of this concerns, like, original mods of something from another game/universe. It's about a specific way of ripping a model from another game and putting it in JKA without making the model yourself. We'll never filter mods based on whether or not they're Starwarsy, that would be silly.We're not doing anything new with "ported" sounds and such right now because it turns out there'd be massive practical issues with that even if we wanted to.Much appreciate the feedback and discussion in this thread Tl;dr we're going back to our original policy on ports (i.e. 'no ports')
  5. Or, you know, human error, because staff members aren't machines that can reliably identify all ports ever without ever making any mistakes. Mark these files as broken please (hit the "is this file broken?" button on the page) and include in your report text that the file is 100% ported without any original work on the author's part, and we'll look into it.
  6. Hunch: what happens if you unzip the .pk3 for one of the maps, and just leave all the folders that results in hanging around in your base/japlus folder? Does the map magically work in unzipped, non-pk3 form?
  7. Bet you ten to one you failed to +set fs_game "japlus" when starting up your server.
  8. To those of you advocating keeping the current system: what change would you suggest to make it workable? My main concern is staff is spending obscene time and energy arguing with people over whether or not they did 'enough' work for their file to be approved. How would you suggest solving that issue instead? Serious question. I'm open to alternative ideas, but what I'm much less open to is continuing to drive staff insane by making them have an in-depth PM argument over every other partial port.
  9. This would be massive effort for staff to keep up with, I don't think it'd work for the same reasons the current system doesn't work (i.e. it makes staff spend stupid amounts of energy on ports, and forces them to deal with a wildly subjective grey area)
  10. Another possibility, on the complete opposite side of the spectrum, would be to have a section dedicated to ported models with essentially no requirement for original work on the author's part. That would also solve the current issue where port approvals are wildly subjective and unreasonable amounts of work for staff. @ makes a fair point in regards to ported sounds and whatnot making up a huge part of files here and having all the same legal issues. That would probably significantly increase the number of ports we get though, and I'm slightly concerned about driving non-porters away from JKA modding.
  11. Honestly, I think it's more likely we'd archive existing ones (i.e. leaving them up) and just not accept new ones. I feel like it's worth emphasising that the legal issues aren't the main concern here, and we've yet to get even a single takedown notice from a game developer over ported content to my knowledge. While technically illegal, I really doubt anybody cares enough for it to cause us major problems. I haven't thought that far ahead and worked out what to do with the existing files yet though.
  12. Imma close this thread because it's a secret mod request (for which you don't have enough posts) masquerading as modding assistance
  13. Just for the record, what I'm talking about is purely mod submissions to JKHub. I don't actually care what people link to on their own Dropbox/Drive/whatever; I'm more interested in whether or not we should allow someone to upload such a file to JKHub.
  14. Fix: bug where forum would sometimes always Capitalize Every Single Word In Your Thread Title Even Though You Didn't Submit It That Way.EDIT: holy shit this bug was widespread, why didn't anybody tell me?!
  15. Since I've come back to JKHub, there's something I've sort of kept away from until now - ports. Nevertheless, I think our current policy on ports is terrible, and seeing the sheer amount of hassle they are for staff annoys me. For reference, our current policy on ports seems to that we don't allow full ports, but we allow partial ports, leaving it up to the subjective judgement of staff whether or not "enough" original work was done by the author. I take issue with that because: I think any policy where file approvals hinge on a totally subjective staff judgement of how much work the author did (and by extension, luck) is brokenI think any policy that adds this much overhead, arguments, and back-and-forth discussion with file submitters is brokenI've yet to hear anyone who feels positively about (partially) ported files. Literally the only things I ever hear about them are strongly negative.Partial ports are still technically illegal. I realize in practice barely anybody cares, but how did we end up with a policy where we host content that's technically illegal?My first immediate thought is that we should go back to our old policy on ports, i.e. completely disallowing them. That said, I also don't actually know how we ended up with this broken policy, so I feel like it's worth asking how the rest of you people feel about this. In short, JKHub: what are your thoughts on porting, and what our porting policy should be? Am I wrong to call our current policy deranged? What would you propose we do instead? Is disallowing all ports again a good option? Am I mad and should we just keep doing what we're doing? Discuss. EDIT: on the other hand, I don't want to be some kind of elitist picking and choosing which kinds of files are socially acceptable enough to upload, and I don't want to stifle the amount of mod submissions we get either. But, yeah, discuss, throw thoughts and opinions and stuff at me.
  16. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Modding Assistance forum. (You can't post in mod requests because you have less than 10 posts. You can still get help making this yourself in Modding Assistance though.)
  17. Submit your own news In the past, I promised I'd see what I can do about having more news on JKHub. Unfortunately, that hasn't gone too well - news is still pretty rare. With articles taking a minimum of several days to fully research and write, that's really no wonder - hence why we're going to add something new: user-submitted news. The idea is to have more news articles on JKHub, by letting you guys submit news. To be clear: this doesn't mean articles from us will stop now; it's meant to supplement those because they're rather rare. How it works I wrote an extensive guide to submitting your own news articles here. The short version of how it works is:You write a news article about a recent event, or a newsworthy essay or analysis about JKA, and submit itWe proofread it, make sure the formatting looks alright, and if we want to run it, we approve it. Some submissions may take weeks or months to be approved - we don't want to spam news articles - and ones we don't feel are newsworthy enough won't be approved at all.Once we're done with the editing stage, the news post is published on the front page of JKHub under your name, just like a usual JKHub news announcement.We're very much hoping this will pick up some steam and people will be willing to write high-quality, neutral, in-depth articles for us on things they feel are newsworthy enough for JKHub. Just in case anyone cares about the legalese: when you submit a news article, you retain all copyright on your article and are allowed to post it elsewhere too, but you give JKHub a non-rescindible license to edit, publish, and distribute your article. Finally, some administrative notes Unrelated to the above, a notice of some recent changes we've made, and assorted administrative notices that don't really deserve their own news post. First of all, Eezstreet & Mrwonko are now retired. We'd like to thank them for all the work they did as JKHub staff, and hope they'll continue to stick around JKHub. The current staff consists of Circa, AshuraDX, and Caelum. We'll likely be opening up staff applications in a few months, but for now, we're managing well enough with the three of us. Second, some forum changes You may have noticed a speed boost recently: we've switched JKHub to a brand new server & hosting configuration, and made lots of little back-end changes focusing on improved stability and performance. Another recent change we've made is the 'mod requests' forum section is now no longer usable to users who have only just registered - you need several posts in other forum sections first. We still welcome mod requests from new and old users alike, but the idea behind this was to cut down on the large amounts of low-effort mod requests we kept seeing previously. We're still soliciting feedback on this if anybody has especially strong opinions about it. This is the latest in a string of changes meant to encourage high-quality, thoughtful content over low-effort one-liner stuff like "somebody pls make me a desaturated reborn reskin" If you want to keep up-to-date with more of these small, not quite newsworthy changes as we make them, you can do so by following my ongoing JKHub changelog thread. Last of all, JKHub 2.0 I get a lot of questions about where JKHub 2.0 - the project to modernize JKHub by migrating to new software - is at, so a quick public statement on that. We're currently still waiting for the XenForo 2 software to be finished, before we can move on with that. It recently entered a new beta stage, and you can see a live example of the software we'll be using at the software developer's forum, but it's still very much uncompleted. We're ready to move to XenForo 2 very soon after its first stable, production-ready release, but until that's available, I can't give any more accurate timeframe yet. Just rest assured I'm extremely eager to move to it the moment it's available. For now though, that demo I just linked to is a cool peek at what the software (not the design, but the back-end) will be like. Consider it a kind of sneak peek. Thanks for reading, and please consider writing your own news article for JKHub! Click here to view the article
  18. What is user-submitted news? In the past, JKHub staff would post news concerning the JKA community at large: for example, interviews, clans doing major events, stories with statistics on JKA player numbers, etc. Unfortunately, we don't have anywhere near the manpower to do that sort of thing as frequently as we'd like, and we didn't manage to cover some major events in JKA land. That's why we're introducing user-submitted news: if you are interested in seeing JKA news on the front page of JKHub, you can now write and submit your very own article. This post will explain how. How to submit an article This bit is simple. Click here to submit an article, or use the 'add article' button on the front page. Things to consider Your submission should be newsworthy That is to say, it should be about a major event in the JKA community, not just something that affects your own clan. The exception to this is interviews and other in-depth JKA-related analyses: if you did an interview with someone well-known, or wrote an in-depth essay, opinion piece, or something similar, we may be interested in that. As rule of the thumb, ask yourself "would a newspaper publish something like this, if they covered JKA?" Our main concern with this point is advertising pieces. We're not interested in publishing something that is, for example, a thinly veiled clan advertisement. Some examples: An in-depth analysis of JKA player numbers over time, with fancy graphs and maths, is newsworthyA lengthy opinion piece/essay about a specific aspect of the JKA community is newsworthy (probably)A JKA-wide clan tournament with 100+ participants across many clans is newsworthyA single clan's upcoming tournament is not newsworthyYou creating or shutting down a clan or mod is not newsworthy, unless it affects a very large playerbaseAn in-depth article diving into your overhaul/code mod may be newsworthy, as long as it's well-written from a neutral point of view, and offers more than just an ad. In many cases it might not be, though.As you can tell, it's not very black-and-white what qualifies as newsworthy. Your submission should be neutral, well-written, and sufficiently in-depth Again, ask yourself if a small-time newspaper would be willing to publish it. Because JKHub is neutral in all matters of silly JKA politics, you should probably write your article from a neutral perspective in most cases. We'll pick and choose submissions Submitting an article is not a guarantee we will actually run it. Once you've submitted an article, JKHub staff will read it, and decide whether we want to publish it. Unfortunately, we can't just blindly accept all submissions, and we're fairly strict in the quality of what we accept. If you're unsure whether you should submit something at all, consider sending one of us a message about the article you intend to write, and see if we think it's a good fit for us. After you submit an article, please don't nag us about it. We've received it, and we might approve it (in which case you'll see it appear at some point in the coming weeks/months), or we might not (in which case you'll never see it appear). But please don't hound us about what's going on with your news submission. We'll edit your submission By submitting your article, you retain copyright on your article, but you give us full non-rescindable permission to edit and redistribute it as we see fit. More to the point, we'll probably make some edits to your article, such as: Correcting your grammar & spellingAdding to- or removing from parts of your articleEditing formatting so your article looks the same way other articles look design-wiseWe'll try not to edit your article to the point where you don't recognize it or it says something wildly different, and some articles will see much lighter or heavier editing than others, but don't expect your article to be published the way you submitted it word for word.
  19. Submit your own news In the past, I promised I'd see what I can do about having more news on JKHub. Unfortunately, that hasn't gone too well - news is still pretty rare. With articles taking a minimum of several days to fully research and write, that's really no wonder - hence why we're going to add something new: user-submitted news. The idea is to have more news articles on JKHub, by letting you guys submit news. To be clear: this doesn't mean articles from us will stop now; it's meant to supplement those because they're rather rare. How it works I wrote an extensive guide to submitting your own news articles here. The short version of how it works is: You write a news article about a recent event, or a newsworthy essay or analysis about JKA, and submit it We proofread it, make sure the formatting looks alright, and if we want to run it, we approve it. Some submissions may take weeks or months to be approved - we don't want to spam news articles - and ones we don't feel are newsworthy enough won't be approved at all. Once we're done with the editing stage, the news post is published on the front page of JKHub under your name, just like a usual JKHub news announcement. We're very much hoping this will pick up some steam and people will be willing to write high-quality, neutral, in-depth articles for us on things they feel are newsworthy enough for JKHub. Just in case anyone cares about the legalese: when you submit a news article, you retain all copyright on your article and are allowed to post it elsewhere too, but you give JKHub a non-rescindible license to edit, publish, and distribute your article. Finally, some administrative notes Unrelated to the above, a notice of some recent changes we've made, and assorted administrative notices that don't really deserve their own news post. First of all, Eezstreet & Mrwonko are now retired. We'd like to thank them for all the work they did as JKHub staff, and hope they'll continue to stick around JKHub. The current staff consists of Circa, AshuraDX, and Caelum. We'll likely be opening up staff applications in a few months, but for now, we're managing well enough with the three of us. Second, some forum changes You may have noticed a speed boost recently: we've switched JKHub to a brand new server & hosting configuration, and made lots of little back-end changes focusing on improved stability and performance. Another recent change we've made is the 'mod requests' forum section is now no longer usable to users who have only just registered - you need several posts in other forum sections first. We still welcome mod requests from new and old users alike, but the idea behind this was to cut down on the large amounts of low-effort mod requests we kept seeing previously. We're still soliciting feedback on this if anybody has especially strong opinions about it. This is the latest in a string of changes meant to encourage high-quality, thoughtful content over low-effort one-liner stuff like "somebody pls make me a desaturated reborn reskin" If you want to keep up-to-date with more of these small, not quite newsworthy changes as we make them, you can do so by following my ongoing JKHub changelog thread. Last of all, JKHub 2.0 I get a lot of questions about where JKHub 2.0 - the project to modernize JKHub by migrating to new software - is at, so a quick public statement on that. We're currently still waiting for the XenForo 2 software to be finished, before we can move on with that. It recently entered a new beta stage, and you can see a live example of the software we'll be using at the software developer's forum, but it's still very much uncompleted. We're ready to move to XenForo 2 very soon after its first stable, production-ready release, but until that's available, I can't give any more accurate timeframe yet. Just rest assured I'm extremely eager to move to it the moment it's available. For now though, that demo I just linked to is a cool peek at what the software (not the design, but the back-end) will be like. Consider it a kind of sneak peek. Thanks for reading, and please consider writing your own news article for JKHub!
  20. Finished shuffling servery things around; downloads should be back to their usual speedsFiles now download from a fancy go.jkhub.org URL instead of an ugly fast.sandboxes.io/~jkhubcdn URL** I promise I did other boring servery things besides this too, it's just the only visible change.
  21. Amended the description for the mod requests forum to make more clear that you need 10 posts in other sections before you can post in it now.
  22. https://jkhub.org/topic/8345-jkhub-changelog/?p=137000 you need a minimum of 10 posts in other sections. EDIT: I just amended the description for that forum section to make it more clear.
  23. Shuffling uninteresting servery things around; downloads may be slightly slower than usual for the next day or two if you're outside of Europe.
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