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Caelum

JKHub Staff
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Everything posted by Caelum

  1. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Jedi Knight Tech Support forum. (This is obviously not news.)
  2. Caelum

    Wanted: JKHub Staff

    Not really. I expect them all to be in within the next couple of weeks tops, and sooner is better, but there isn't any specific deadline right now.
  3. Caelum

    Wanted: JKHub Staff

    We have 3 staff members Circa, AshuraDX, and myself are our current staff members - we do everything that keeps JKHub running smoothly. Sometimes though, we can't get around to things with just the three of us. For example, I've been gone this past month due to moving countries & having limited internet access; I've only just gotten back to proper activity levels today (which also means work on software upgrades can now resume after a month of nothing happening). Similarly, Circa and Ashura have lives to live, places to be, and things to do outside of JKA. In conclusion, we could use a bit more manpower to make sure files are approved quickly, the website runs smoothly, and so forth. Job description: what we expect from you Being JKHub staff isn't actually that interesting. I want to emphasize that: day to day JKHub staff duties are boring. What you'll do includes: Vetting file submissions, accepting/rejecting them based on whether they followed our rules, and spending a lot of your time writing PMs to authors who need to change something about their file submission to be approved.Answering questions from people about JKHub, privately and on the forumCommunicating with other staff members about file approvals/misc things, writing occasional news posts like this one, bringing up new ideas/projects you think we should do.Forum moderation, resolving disputes behind the scenes, moving threads posted in the wrong forum sections, etc.Ideally, you should have at least a couple of hours a week to spare on doing JKHub stuff. You don't need to have a technical background or be a real modder, but you should be familiar enough with modding to be able to install mods, look inside pk3 files, and basics like that. We also strongly prefer candidates who have already been around JKHub for some time and have posted on the forum before (rarely is fine though, but not never) - if that's not you, you may still apply, we won't instantly reject you, but you will have to step up your forum posting while we deliberate over who to choose. How to apply Send me a PM telling me you'd like to be a staff member. I'll be sharing your PM with the rest of the staff. In your PM, sell me on why we should want you to be JKHub staff. Tell us about who you are/what your involvement in JKA has been - whatever. I'm not at all strict, there's no template to fill in, but your goal is to convince me you'd be a good staff member, and to give us an idea of what makes you tick, without lying. Title your PM 'cinnamon pancakes' just so I know you can read. At the end of your PM, I should know who you are/what you've done in JKA and why you'd make a good staff member/what you have to offer. I won't reply to your PM unless you explicitly ask me to, but rest assured I'll read it and post it for other staff members to read. Click here to view the article
  4. Caelum

    Wanted: JKHub Staff

    We have 3 staff members Circa, AshuraDX, and myself are our current staff members - we do everything that keeps JKHub running smoothly. Sometimes though, we can't get around to things with just the three of us. For example, I've been gone this past month due to moving countries & having limited internet access; I've only just gotten back to proper activity levels today (which also means work on software upgrades can now resume after a month of nothing happening). Similarly, Circa and Ashura have lives to live, places to be, and things to do outside of JKA. In conclusion, we could use a bit more manpower to make sure files are approved quickly, the website runs smoothly, and so forth. Job description: what we expect from you Being JKHub staff isn't actually that interesting. I want to emphasize that: day to day JKHub staff duties are boring. What you'll do includes: Vetting file submissions, accepting/rejecting them based on whether they followed our rules, and spending a lot of your time writing PMs to authors who need to change something about their file submission to be approved.Answering questions from people about JKHub, privately and on the forumCommunicating with other staff members about file approvals/misc things, writing occasional news posts like this one, bringing up new ideas/projects you think we should do.Forum moderation, resolving disputes behind the scenes, moving threads posted in the wrong forum sections, etc.Ideally, you should have at least a couple of hours a week to spare on doing JKHub stuff. You don't need to have a technical background or be a real modder, but you should be familiar enough with modding to be able to install mods, look inside pk3 files, and basics like that. We also strongly prefer candidates who have already been around JKHub for some time and have posted on the forum before (rarely is fine though, but not never) - if that's not you, you may still apply, we won't instantly reject you, but you will have to step up your forum posting while we deliberate over who to choose. How to apply Send me a PM telling me you'd like to be a staff member. I'll be sharing your PM with the rest of the staff. In your PM, sell me on why we should want you to be JKHub staff. Tell us about who you are/what your involvement in JKA has been - whatever. I'm not at all strict, there's no template to fill in, but your goal is to convince me you'd be a good staff member, and to give us an idea of what makes you tick, without lying. Title your PM 'cinnamon pancakes' just so I know you can read. At the end of your PM, I should know who you are/what you've done in JKA and why you'd make a good staff member/what you have to offer. I won't reply to your PM unless you explicitly ask me to, but rest assured I'll read it and post it for other staff members to read.
  5. Seems you've got it figured out now, looking at the submission queue? If not: Your file is probably over the 50mb upload limit; try linking it externally instead (upload it to Google Drive or something temporarily)Your file might not be a .zip fileTry another browser, you might have a browser plugin/setting breaking the uploader. Try switching to the basic uploader on the file upload page as well. EDIT: you ninja'd my post just then.
  6. Isn't that already where the nonsense subforum used to be? Is what you're suggesting basically just bringing back the nonsense subforum?
  7. We allow copyrighted music and sounds in mods, because basically everyone does it, it'd be absolutely impossible to filter out even if we wanted to (which we don't), and it doesn't seem to cause the controversy and sort of stifling effect that ported models seem to in the JKA community
  8. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Jedi Knight Tech Support forum.
  9. OFFICIAL POLL Thanks for all your entries! Submissions for our Asia themed modding contest are now closed, so you now have until March 18th to vote on which submission you think is the very best, like no-one ever was. Now in bolder text: this poll closes March 18th. All votes are publicly visible, and I make an effort to weed out fraudulent votes when the poll closes, so don't be surprised if you see the numbers jump around a little bit. We usually see at least one person registering dummy accounts to vote for their preferred mod, which we weed out through our Top Secret Algorithmâ„¢ Enough about that though, we've seen some brilliant entries for this contest, so here's a full list: https://jkhub.org/files/file/3418-%7B%3F%7D/ https://jkhub.org/files/file/3421-%7B%3F%7D/ https://jkhub.org/files/file/3422-%7B%3F%7D/ https://jkhub.org/files/file/3406-%7B%3F%7D/ https://jkhub.org/files/file/3434-ffa_china/ https://jkhub.org/files/file/3431-%7B%3F%7D/ https://jkhub.org/files/file/3413-%7B%3F%7D/
  10. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Modding Assistance forum.
  11. Three people pointed me to this post, so I'll just post what I told them here: this should be fixed by the upcoming major software upgrade (see also the last part of my contest Chinese New Year contest announcement). Until then,known issue, but not much I can sensibly do.
  12. Caelum

    Happy Chinese New Year

    Good thing the theme for this contest is not China then
  13. Caelum

    Happy Chinese New Year

    Honestly, it's mostly just a judgement call on the staff's part, but I'm really just talking about actual malicious intent here. I'm not worried about things like Last Samurai or that reborn mod, it's more about people submitting Asianified Hitler under the title of "kill all Asians" to be le epic contest troll. While I was imagining most entries to be south/east Asia when I created this contest, and was not so much thinking of countries like Russia, any country on this map is a valid contest submission I think that's kind of a stretch, and sort of a weak entry as far as following the Asia theme goes, but wouldn't reject it.
  14. Today is Chinese New Year. Most of the JKA community lives in different countries, and may not even have noticed: we don't normally even announce it. For those in China, happy Chinese New Year/Spring Festival. For everyone else: is our excuse for a modding contest believable enough? Asia themed modding contest We haven't had any modding contest since Halloween, and front page news has been a bit absent. We've been extremely busy behind the scenes preparing for the biggest backend software upgrade JKHub has ever seen, which has been a lot of work, but isn't very visible if you're not staff. Since we missed the chance to have a Christmas themed contest, and we don't really want to have the same contest themes every single year, we ended up with an Asia themed modding contest. Not just China themed - we didn't want a modding contest revolving around any one country - but Asia themed. The whole continent. The vast majority of the JKA community is in Europe and North America, so we thought it might be a cool way to meet some other cultures. Rules:All submissions must be Asia-themed (CTF on the Chinese Wall? Ninjas vs Samurai? Duel in the Taj Mahal? Terracotta soldier skins?)You can only enter your own creations.You may enter more than one file.Already existing files cannot be submitted. The goal is to encourage new creations!Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules.Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise.Keep it tasteful and don't be a massive racist spoilsport.The deadline for submitting content is March 11, 2018.The poll will be closed by March 18, 2018.How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using a new category called Contest Entries. So go to this link, and submit your mod as you normally would. The category should be set to Chinese New Year 2018 already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. How do I vote? On the 11th, we will post a poll that all members can vote in. It will be featured in the Latest Poll area on the front page, as well as the usual forum for polls. All entries will be listed here as they come rolling in. Some administrative notes Like I mentioned earlier, we've been hard at work on backend software modernization. I previously planned for the new software to roll out in January, but we've had to push it back slightly because we encountered a major issue. We're currently looking at contracting a third-party developer to resolve the issue, but as I'll be away for several weeks soon, it may take a bit longer. Without mentioning a specific date, I'll just say our new backend software is coming Very Soon Now - not the coming weeks, but not months and months away. On another note: at the moment, only myself, Circa, and AshuraDX are JKHub staff. Our workload is becoming a bit overwhelming for the three of us, so we'll be opening staff position applications in an estimated 1-2 months time. We strongly prefer applicants who have been around JKHub for a while as regular users, so if you're interested, now is a good time to start becoming active on our forum if you weren't already. Click here to view the article
  15. Today is Chinese New Year. Most of the JKA community lives in different countries, and may not even have noticed: we don't normally even announce it. For those in China, happy Chinese New Year/Spring Festival. For everyone else: is our excuse for a modding contest believable enough? Asia themed modding contest We haven't had any modding contest since Halloween, and front page news has been a bit absent. We've been extremely busy behind the scenes preparing for the biggest backend software upgrade JKHub has ever seen, which has been a lot of work, but isn't very visible if you're not staff. Since we missed the chance to have a Christmas themed contest, and we don't really want to have the same contest themes every single year, we ended up with an Asia themed modding contest. Not just China themed - we didn't want a modding contest revolving around any one country - but Asia themed. The whole continent. The vast majority of the JKA community is in Europe and North America, so we thought it might be a cool way to meet some other cultures. Rules: All submissions must be Asia-themed (CTF on the Chinese Wall? Ninjas vs Samurai? Duel in the Taj Mahal? Terracotta soldier skins?) You can only enter your own creations. You may enter more than one file. Already existing files cannot be submitted. The goal is to encourage new creations! Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise. Keep it tasteful and don't be a massive racist spoilsport. The deadline for submitting content is March 11, 2018. The poll will be closed by March 18, 2018. How do I submit my mod? Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using a new category called Contest Entries. So go to this link, and submit your mod as you normally would. The category should be set to Chinese New Year 2018 already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. How do I vote? On the 11th, we will post a poll that all members can vote in. It will be featured in the Latest Poll area on the front page, as well as the usual forum for polls. All entries will be listed here as they come rolling in. Some administrative notes Like I mentioned earlier, we've been hard at work on backend software modernization. I previously planned for the new software to roll out in January, but we've had to push it back slightly because we encountered a major issue. We're currently looking at contracting a third-party developer to resolve the issue, but as I'll be away for several weeks soon, it may take a bit longer. Without mentioning a specific date, I'll just say our new backend software is coming Very Soon Now - not the coming weeks, but not months and months away. On another note: at the moment, only myself, Circa, and AshuraDX are JKHub staff. Our workload is becoming a bit overwhelming for the three of us, so we'll be opening staff position applications in an estimated 1-2 months time. We strongly prefer applicants who have been around JKHub for a while as regular users, so if you're interested, now is a good time to start becoming active on our forum if you weren't already.
  16. I'll be posting a new modding contest on the 16th, as well as a brief progress update on the software upgrades, since I missed the January timeframe I was hoping for (and I'll be gone emigrating for several weeks in 8 days)
  17. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Jedi Knight Tech Support forum. (This is not frontpage news.)
  18. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Jedi Knight Tech Support forum.
  19. Fix tutorials nav bar link being wrong (linking to the now-removed tutorials section) on the fixed width style
  20. Surprise, I'm a Dutch person living in the Czech Republic and moving to the UK.
  21. Yes hello. I do actually understand why you'd say that; essentially everything we've been doing is very behind-the-screens-y. To give you an idea though, here's some of what we've done over the past two weeks. Keep in mind there's just three of us right now - Circa, Ashura, and me: We manually copied, pasted, and fixed the contents of 185 (!!!!) tutorials into forum posts, one by one, by hand, to prepare for our upcoming forum software migration. They're here now.I made this (work in progress, link may break at any time. This is my personal web development space): https://area51.jkhub.org/index.phpThey screened, mirrored, and approved 32 mod submissionsIn the meantime, we still have real-life stuff going on - for example, I'm emigrating to another country (the UK) in 5 weeks, which has turned my life into an ungodly ocean of stress My point is, we've been doing absurd amounts of work, and I don't think any of us really want to do something with the front page right now. I certainly don't have the time left to write an elaborate article or run a contest, nor anything newsworthy to report. On the bright side, our entire backend should be running a codebase that isn't 10 years old anymore somewhere this month if things go well, so, y'know, that's nice. If you have something genuinely newsworthy to report though, we do in fact allow news submissions: https://jkhub.org/topic/9627-user-submitted-news-guidelines/ - I'd welcome them, it's just, like Circa said, in 4 months, we've never had a single news submission from anyone that wasn't basically spam.
  22. The tutorials section is now a forum category instead of an entirely separate system, to enable a migration to the new backend software without losing all our tutorials. Special thanks to Circa and Ashura for their massive amounts of help manually copying, pasting, and fixing every single tutorial we have.
  23. An in-depth guide on the screenshot functions, how to use them and their advantages/disadvantages. Jedi Academy does not fully support use of the printscreen button, particularly when playing in fullscreen mode. Instead, if you want to take a picture of what you're seeing ingame, you can use the following tutorial. Commands: There are two basic commands to take a screenshot: /screenshot and /screenshot_tga. The /screenshot command saves the screenshot in JPG format, the /screenshot_tga command uses TGA instead. /screenshot_tga results in better quality than /screenshot/screenshot_tga freezes the game less than /screenshot/screenshot_tga screenshots take up more space on your harddrive/screenshot_tga screenshots are usually too large to share if you do not know how to optimize themScreenshots are always saved in the folder of the mod you are running. For example, if you make a screenshot while running Makermod, the screenshot will be in your 'Lucasarts/Star Wars Jedi Knight Jedi Academy/GameData/makermod/screenshots' folder. If you do it while not running any mods, the screenshots folder in your base folder will be used. Usage: If you merely want to take a basic screenshot, the above commands will work fine. However, if you want to remove the console, more steps need to be taken. In order to take a high quality screenshot: /bind KEY "cl_noprint 1;screenshot_tga;cl_noprint 0"/cg_draw2d 0Press the key specified aboveUse /cg_draw2d 1 to restore the HUDIn order to take a lower quality screenshot you can easily share with others: /bind KEY screenshot silentcg_draw2d 0Press the key specified aboveUse /cg_draw2d 1 to restore the HUDYou can share your screenshot with others using sites such as http://imgur.com, http://tinypic.com, http://imageshack.us and http://photobucket.com. It is important to note that '/screenshot_tga' screenshots are usually too large to share: '/screenshot' or '/screenshot silent' should be used instead, unless you know how to optimize an image. Useful facts: You can use '/cg_thirdpersoncameradamp 0' to make a screenshot of yourself with relative ease. The default value is 0.3.If you use '/screenshot name', the screenshot will be named 'name.jpg' rather than 'shot0000.jpg'. The same works for '/screenshot_tga name'. If you do this repeatedly, newer screenshots will overwrite older screenshots that have identical names.You can use '/cg_thirdpersonangle' to adjust the rotation of the camera usign values from 0 to 36. This command is cheat protected.You can use '/cg_thirdpersonhorzoffset' to adjust the horizontal camera offset between -32 and 32. This command is cheat protected.You can use '/cg_thirdpersonvertoffset' to adjust the vertical camera offset between -66 and 86. This command is cheat protected.You can use '/cl_noprint 1' to disable console messages on the top left corner of your screen (such as obituaries). The default value is 0.You can use '/cg_draw2d 0' to hide the HUD. The default value is 1.This mod can be very useful for taking screenshots.
  24. Introduction So, welcome to this tutorial. It's meant to show people completely new to JKA how to get started, as concisely as possible. Here is what this tutorial will teach you: How to patch your game and see all serversHow to chatHow to use the consoleWhat laming is, so you don't get kicked from servers over and overHow to install a .pk3 mod, like a custom mapHow to install a code mod, like JA+How to install OpenJK (optional)Common pitfalls you should know about as a new playerFirst: buy Jedi Knight: Jedi Academy. We recommend getting it from GOG.com, because they are really cool people who have done good things for the community, plus you'll have a less non-standard setup than the Steam version does. It is, however, also available on Steam, Amazon, and god knows where else. This tutorial assumes you've installed Jedi Academy already, and you are using Windows. Things may be subtly different on Linux or OS X. If you find yourself unable to run JKA after installing due to some error or issue, skip to the section about installing OpenJK. Installing OpenJK may fix all your problems. If you don't have the patience for a tutorial right now, you can also just install, jump in, and start playing. You'll probably be fine, and can always come back to this later. Patch your game to see all servers Did you buy your game from Steam or GOG.com? Skip this page. You're patched already! Download this file & unpack the .zip: https://jkhub.org/files/file/73-jedi-academy-patch-pc/Right click "jkacademy1_01.exe"Left click "Run as administrator"The installer should take you through the rest of the process. It's really simple. If the installer shows you an error saying Jedi Academy could not be found, and you didn't pirate it, your retailer probably included patch 1.01 already, and you can skip to the next page assuming your ingame server list isn't almost entirely empty. Chat with players Jedi Academy often gets the sarcastic nickname Jedi Knight: Jedi Chatroom, so it's probably good to know how to chat with people. Once you've connected to a server: Press the 'Y' key on your keyboardenter them message you want to sayPress the Enter keySo that's that. Open the console For a variety of reasons, you may be told to enter a command in your console. You should know how to open and close it: If you are using OpenJK: On your keyboard, press whatever key is to the left of your '1' keyInput the command you want to run (for example: /model tavion), then press enterHit the same key againIf you are not using OpenJK:On your keyboard, press shift + tilda (~)Input the command you want to run (for example: /model tavion), then press enterPress the same keys again Don't get kicked for laming One of the most controversial aspects of Jedi Academy is called laming. Love it or hate it, a lot of players care deeply about it, and you may get kicked or otherwise disciplined on many servers if you lame. So what is laming? Laming is attacking - in any way - someone who has their saber deactivated, or their chatbubble up. There is a lot of variation in laming rules between servers: on some servers, you can't attack players with melee (fists) up, either. In other servers, those players are free game. Some servers (especially more competitive ones) don't care about laming at all! As a newbie though, it's good to at least be aware this is a thing that exists, and some server owners may discipline you for it. As a general rule of thumb: you should probably avoid attacking people unless they have their saber ignited and are ready to fight you, unless you've been told otherwise. Install a mod (.pk3) Most mods you'll download are .pk3 files. Examples are most maps, sabers, skins, etc. Before we begin, you'll need to locate your 'GameData' folder, the location of which depends on the install path you chose. First, locate your 'GameData' folder Here are some common places your GameData folder may be - find the right one using Windows' built-in file explorer: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameDataC:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameDataC:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameDataC:\Program Files\Steam\steamapps\common\Jedi Academy\GameDataC:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameDataNext, go into your 'base' folder It should be inside your 'GameData' folder Next, download the mod you want to install. Open the .zip it lives in. Finally, drop the .pk3 file(s) you want into your 'base' folder Your .pk3 mod is now installed! The end result should look something like this: Install a code mod First, locate your 'GameData' folder Here are some common places your GameData folder may be - find the right one using Windows' built-in file explorer: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameDataC:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameDataC:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameDataC:\Program Files\Steam\steamapps\common\Jedi Academy\GameDataC:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameDataNext, download the mod you want to install. Make sure to download the client-side, not server-side. Open the .zip it lives in. Dump that whole thing in your GameData folder. Just toss everything in GameData. All done! Install OpenJK OpenJK is an open source community project based on the original Jedi Academy source code. It fixes countless bugs, security issues, and other commonly experienced problems. You don't have to install it, but it's strongly recommended. Download https://builds.openjk.org/openjk-latest-windows.zip and open the .zipMuch like a code mode (see page 7), drop all files and folders in your GameData folder From now on, never use jamp.exe. Make sure you always start your game using openjk.x86.exe instead. Common pitfallsIf you use a custom model, other players won't see it, unless they also have the same mod installed. If they don't have the mod, they'll see you as Kyle (or sometimes Jan). That's why it sometimes seems like everyone plays as Kyle: they're using models you don't have.You cannot use a modded saber on a server unless it either replaces a vanilla saber (and is thus purely cosmetic, and something only you see), or the server has the modded saber installed too. Similarly, you will only see a modded saber if both you and the server have the same saber installed.You cannot call a vote for a modded map unless, once again, it's installed on the server. If you try to join a server with a modded map you haven't got installed, you won't be able to connect to it, and will get kicked back to the menu with an error message.If you press both mouse buttons, you will perform a move called a kata. It's very flashy, but it will get you killed, and immediately identify you as a new player. So, probably avoid using that?Don't be a dick to other players, and don't take it too hard if another player is a dick to you. I promise people who aren't total muppets exist in JKA.
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