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RPi Lugormod Server


agent6141

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Posted

Hello Everyone,

 

I have been able to get a running server up and running with the help from this forum: https://jkhub.org/topic/5549-running-dedicated-server-on-raspberry-pi/

 

I am able to connect to it, but Lugormod doesn't seem to work on the running server. Has anyone else been able to get a modded server running for JKA on RPi? Does

 

Lugormod need to be compiled some how ?

 

The following is the server information running off of the Pi: 

 

Start.sh = ./openjkded.arm +set dedicated 2 +set net_port 29070 +set fs_game lugormod +exec Server.cfg

 

 

pi@raspberrypi:~/jka/JediAcademy/GameData $ sudo sh start.sh
OpenJK-MP: v1.0.1.0 linux-arm Dec  6 2017
----- FS_Startup -----
Current search path:
/root/.local/share/openjk/lugormod
./lugormod
/root/.local/share/openjk/base
./base/assets3.pk3 (16 files)
./base/assets2.pk3 (62 files)
./base/assets1.pk3 (8320 files)
./base/assets0.pk3 (15346 files)
./base
 
----------------------
23744 files in pk3 files
execing mpdefault.cfg
execing openjk_server.cfg
sv_cheats is read only.
couldn't exec autoexec.cfg
----- Initializing Renderer ----
--- Common Initialization Complete ---
Hostname: raspberrypi
IP: 127.0.1.1
Opening IP socket: localhost:29070
execing Server.cfg
protocol is read only.
g_gametype will be changed upon restarting.
sv_cheats is read only.
------ Server Initialization ------
Server: t2_trip
----- FS_Startup -----
Current search path:
/root/.local/share/openjk/lugormod
./lugormod
/root/.local/share/openjk/base
./base/assets3.pk3 (16 files)
./base/assets2.pk3 (62 files)
./base/assets1.pk3 (8320 files)
./base/assets0.pk3 (15346 files)
./base
 
----------------------
23744 files in pk3 files
Sys_LoadGameDll(/root/.local/share/openjk/lugormod/jampgamearm.so) failed: "/root/.local/share/openjk/lugormod/jampgamearm.so: cannot open shared object file: No such file or directory"
Sys_LoadGameDll(./lugormod/jampgamearm.so) failed: "./lugormod/jampgamearm.so: cannot open shared object file: No such file or directory"
Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamearm.so) failed: "/root/.local/share/openjk/base/jampgamearm.so: cannot open shared object file: No such file or directory"
VM_Create: jampgamearm.so succeeded
------- Game Initialization -------
gamename: OpenJK
gamedate: Dec  6 2017
Not logging game events to disk.
------------------------------------------------------------
InitGame: \version\JAmp: v1.0.1.0 linux-arm Dec  6 2017\timelimit\0\sv_privateClients\0\sv_minRate\0\sv_minPing\0\sv_maxclients\12\sv_maxRate\0\sv_maxPing\999\sv_hostname\�����������������^5Agents^7Lugor\sv_fps\25\sv_floodProtect\0\sv_autoDemo\0\sv_allowDownload\0\protocol\26\mapname\t2_trip\g_weaponDisable\131059\g_stepSlideFix\1\g_siegeTeamSwitch\1\g_siegeTeam2\none\g_siegeTeam1\none\g_showDuelHealths\1\g_saberLocking\0\g_privateDuel\17151\g_needpass\0\g_maxHolocronCarry\3\g_maxGameClients\0\g_maxForceRank\0\g_jediVmerc\0\g_gametype\Free for All\g_forcePowerDisable\196607\g_forceBasedTeams\1\g_duelWeaponDisable\524287\g_debugmelee\2\fraglimit\0\duel_fraglimit\90\dmflags\8\capturelimit\0\Plugin_Version\Plugins-Original\g_noSpecMove\0\gamename\OpenJK
Logging to security.log
Gametype 'Free for All' unrecognised, defaulting to FFA/Deathmatch
]ICARUS Instance successfully created
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
NPC_Player doesn't have a spawn function
NPC_Player doesn't have a spawn function
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
NPC_Player doesn't have a spawn function
target_autosave doesn't have a spawn function
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
Skin name exceeds MAX_QPATH
NPC_Player doesn't have a spawn function
NPC_Merchant doesn't have a spawn function
Skin name exceeds MAX_QPATH
NPC_Player doesn't have a spawn function
NPC_Merchant doesn't have a spawn function
^3Bot route data not found for t2_trip
Hitch warning: 1127 msec frame time
Resolving masterjk3.ravensoft.com
masterjk3.ravensoft.com resolved to 104.40.23.123:29060
Sending heartbeat to masterjk3.ravensoft.com
Resolving master.qtracker.com
master.qtracker.com resolved to 63.144.111.10:29060
Sending heartbeat to master.qtracker.com
Resolving master.jkhub.org
master.jkhub.org resolved to 217.182.53.251:29060
Sending heartbeat to master.jkhub.org
Resolving master0.gamespy.com
Couldn't resolve address: master0.gamespy.com
Hitch warning: 4668 msec frame time
]
 
Smoo likes this
Posted

Thanks for the quick response. So there is no way to find the source code for Lugormod? I am so close to getting a server working well on the Pi.

Posted

It's less 'finding' the source code, and more 'acquiring' it from someone (Robophred). He might have given the code out to some people, but I don't think it's publicly available.

Smoo likes this

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