agent6141 Posted December 6, 2017 Posted December 6, 2017 Hello Everyone, I have been able to get a running server up and running with the help from this forum: https://jkhub.org/topic/5549-running-dedicated-server-on-raspberry-pi/ I am able to connect to it, but Lugormod doesn't seem to work on the running server. Has anyone else been able to get a modded server running for JKA on RPi? Does Lugormod need to be compiled some how ? The following is the server information running off of the Pi: Start.sh = ./openjkded.arm +set dedicated 2 +set net_port 29070 +set fs_game lugormod +exec Server.cfg pi@raspberrypi:~/jka/JediAcademy/GameData $ sudo sh start.shOpenJK-MP: v1.0.1.0 linux-arm Dec 6 2017----- FS_Startup -----Current search path:/root/.local/share/openjk/lugormod./lugormod/root/.local/share/openjk/base./base/assets3.pk3 (16 files)./base/assets2.pk3 (62 files)./base/assets1.pk3 (8320 files)./base/assets0.pk3 (15346 files)./base ----------------------23744 files in pk3 filesexecing mpdefault.cfgexecing openjk_server.cfgsv_cheats is read only.couldn't exec autoexec.cfg----- Initializing Renderer ------- Common Initialization Complete ---Hostname: raspberrypiIP: 127.0.1.1Opening IP socket: localhost:29070execing Server.cfgprotocol is read only.g_gametype will be changed upon restarting.sv_cheats is read only.------ Server Initialization ------Server: t2_trip----- FS_Startup -----Current search path:/root/.local/share/openjk/lugormod./lugormod/root/.local/share/openjk/base./base/assets3.pk3 (16 files)./base/assets2.pk3 (62 files)./base/assets1.pk3 (8320 files)./base/assets0.pk3 (15346 files)./base ----------------------23744 files in pk3 filesSys_LoadGameDll(/root/.local/share/openjk/lugormod/jampgamearm.so) failed: "/root/.local/share/openjk/lugormod/jampgamearm.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(./lugormod/jampgamearm.so) failed: "./lugormod/jampgamearm.so: cannot open shared object file: No such file or directory"Sys_LoadGameDll(/root/.local/share/openjk/base/jampgamearm.so) failed: "/root/.local/share/openjk/base/jampgamearm.so: cannot open shared object file: No such file or directory"VM_Create: jampgamearm.so succeeded------- Game Initialization -------gamename: OpenJKgamedate: Dec 6 2017Not logging game events to disk.------------------------------------------------------------InitGame: \version\JAmp: v1.0.1.0 linux-arm Dec 6 2017\timelimit\0\sv_privateClients\0\sv_minRate\0\sv_minPing\0\sv_maxclients\12\sv_maxRate\0\sv_maxPing\999\sv_hostname\�����������������^5Agents^7Lugor\sv_fps\25\sv_floodProtect\0\sv_autoDemo\0\sv_allowDownload\0\protocol\26\mapname\t2_trip\g_weaponDisable\131059\g_stepSlideFix\1\g_siegeTeamSwitch\1\g_siegeTeam2\none\g_siegeTeam1\none\g_showDuelHealths\1\g_saberLocking\0\g_privateDuel\17151\g_needpass\0\g_maxHolocronCarry\3\g_maxGameClients\0\g_maxForceRank\0\g_jediVmerc\0\g_gametype\Free for All\g_forcePowerDisable\196607\g_forceBasedTeams\1\g_duelWeaponDisable\524287\g_debugmelee\2\fraglimit\0\duel_fraglimit\90\dmflags\8\capturelimit\0\Plugin_Version\Plugins-Original\g_noSpecMove\0\gamename\OpenJKLogging to security.logGametype 'Free for All' unrecognised, defaulting to FFA/Deathmatch]ICARUS Instance successfully createdSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHNPC_Player doesn't have a spawn functionNPC_Player doesn't have a spawn functionSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHNPC_Player doesn't have a spawn functiontarget_autosave doesn't have a spawn functionSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHSkin name exceeds MAX_QPATHNPC_Player doesn't have a spawn functionNPC_Merchant doesn't have a spawn functionSkin name exceeds MAX_QPATHNPC_Player doesn't have a spawn functionNPC_Merchant doesn't have a spawn function^3Bot route data not found for t2_tripHitch warning: 1127 msec frame timeResolving masterjk3.ravensoft.commasterjk3.ravensoft.com resolved to 104.40.23.123:29060Sending heartbeat to masterjk3.ravensoft.comResolving master.qtracker.commaster.qtracker.com resolved to 63.144.111.10:29060Sending heartbeat to master.qtracker.comResolving master.jkhub.orgmaster.jkhub.org resolved to 217.182.53.251:29060Sending heartbeat to master.jkhub.orgResolving master0.gamespy.comCouldn't resolve address: master0.gamespy.comHitch warning: 4668 msec frame time] Smoo likes this
Xycaleth Posted December 6, 2017 Posted December 6, 2017 Lugormod would need to be compiled to run on an rpi. Without the source code for Lugormod, it won’t be possible to do this. Smoo likes this
agent6141 Posted December 8, 2017 Author Posted December 8, 2017 Thanks for the quick response. So there is no way to find the source code for Lugormod? I am so close to getting a server working well on the Pi.
Xycaleth Posted December 10, 2017 Posted December 10, 2017 It's less 'finding' the source code, and more 'acquiring' it from someone (Robophred). He might have given the code out to some people, but I don't think it's publicly available. Smoo likes this
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