JKDarkness Posted May 31, 2016 Posted May 31, 2016 I was working on a Frankensteined model in blender using the correct humanoid skeleton and when I exported it the model.glm would crash in modview. I wondered if it was an issue on my model or if it was a blender issue so imported a model from the base game and exported it back into the folder of the base game character's folder. The model GLM even crashed with an unchanged model from the game but it worked before I exported it, what do you think is causing this issue? yeyo JK likes this
JKDarkness Posted May 31, 2016 Author Posted May 31, 2016 Nevermind, I want back to an earlier version of blender and it worked.
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