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Animation Sounds


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Posted

I've run into a slight roadblock, after restoring the Mark 1 and Mine Monster I've noticed their animation sounds (walking/scuttle) aren't working but I've seen no error in the console, would someone mind looking at their file for me to find out why, I've had a poke around but it's all a bit too technical for me.

 

The sound files are there but for some reason only the activation sound for the Mark 1 works.

// Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds
// To deviate from this will court disaster the likes of which have never before been 
// seen 
//
// RECORD STRUCTURE :
// Animation enum/name
// Frame into sequence where sound should start
// sound file
// starting number (if there are variations of the name: laser1laser2laser3)
// ending number
// probability sound will play
//

UPPERSOUNDS
{

}

LOWERSOUNDS
{
	BOTH_WALK1  0 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0
	BOTH_WALK1 21 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0
	BOTH_RUN1   3 sound/chars/mark1/misc/mark1_fs_run_%d.wav  1 4 0
	BOTH_RUN1  13 sound/chars/mark1/misc/mark1_fs_run_%d.wav  1 4 0

	BOTH_DEATH1 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
	BOTH_DEATH2 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
	BOTH_DEATH3 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
	BOTH_DEATH4 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0
	BOTH_DEATH5 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0

}

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

I was able to solve this by copying the saber_droids events cfg to the Mark1.

MB2 Beta Tester / MB2 FA Assistant Dev

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