Fuse294 Posted March 1, 2016 Share Posted March 1, 2016 I've run into a slight roadblock, after restoring the Mark 1 and Mine Monster I've noticed their animation sounds (walking/scuttle) aren't working but I've seen no error in the console, would someone mind looking at their file for me to find out why, I've had a poke around but it's all a bit too technical for me. The sound files are there but for some reason only the activation sound for the Mark 1 works. // Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds // To deviate from this will court disaster the likes of which have never before been // seen // // RECORD STRUCTURE : // Animation enum/name // Frame into sequence where sound should start // sound file // starting number (if there are variations of the name: laser1laser2laser3) // ending number // probability sound will play // UPPERSOUNDS { } LOWERSOUNDS { BOTH_WALK1 0 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0 BOTH_WALK1 21 sound/chars/mark1/misc/mark1_fs_walk_%d.wav 1 4 0 BOTH_RUN1 3 sound/chars/mark1/misc/mark1_fs_run_%d.wav 1 4 0 BOTH_RUN1 13 sound/chars/mark1/misc/mark1_fs_run_%d.wav 1 4 0 BOTH_DEATH1 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH2 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH3 0 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH4 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 BOTH_DEATH5 20 sound/chars/mark1/misc/mark1_fall.wav 0 0 0 } MB2 Beta Tester / MB2 FA Assistant Dev Link to comment
Fuse294 Posted March 2, 2016 Author Share Posted March 2, 2016 Still need help with this. MB2 Beta Tester / MB2 FA Assistant Dev Link to comment
Fuse294 Posted March 4, 2016 Author Share Posted March 4, 2016 I was able to solve this by copying the saber_droids events cfg to the Mark1. MB2 Beta Tester / MB2 FA Assistant Dev Link to comment
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