Vezonia Posted December 30, 2015 Posted December 30, 2015 Ok I am making my 3rd saber and it is a request from someone but right when I was about to try it in the game, I got this error many probably already know: R_LoadDXM: models/weapons2/KSabers/model.glm has more than 1000 verts on a surface (1122) I cant really cut down anymore vertices for the design, I had to rely on the texture to replace some polygons I had in there for detail.What really confuses me is how I have a saber in my base that has 2520 verts with 2684 Tris. And it runs perfectly! It's mrwonko's Sith Lightsaber --> http://jkhub.org/files/file/12-sith-lightsaber/ I been looking around the internet trying to find out how to solve this and nothing :/ Any help will be well appreciated ^^!
Solution Xycaleth Posted December 30, 2015 Solution Posted December 30, 2015 You need to split your model into multiple meshes/objects. Each mesh can have up to 1000 vertices. Each model can have 32 meshes. Archangel35757 and Vezonia like this
Vezonia Posted December 30, 2015 Author Posted December 30, 2015 Thank you so much for the help! First time doing that actually didn't work only because what I did I only made it into 2 separate meshes and it still had the error. I broke it down to 4 parts now and it finally worked ^^ not sure if its how many verts I had in each mesh when splitting it for two separate parts or how many parts there are altogether, but now I know what to do next time this occurs again lol.Thank you again! Oh and is surface = mesh?I had a hard time figuring out when people saying it only limits verts and not surfaces like 1000 verts on a surface wont work so I was thinking why do that since a surface (thinking faces of the model) has 3 verts instead of 1000 verts to make a single face >Xo lol
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