Thunderbird Posted January 17, 2016 Author Posted January 17, 2016 How did you make Toshi's Yoda look like a ghost btw? I want to do it for my series too (except not for Yoda). It's all about the shader file, here's a sample: models/players/T_yoda/body{ surfaceparm metalsteps q3map_nolightmap sort seeThrough { map models/players/T_yoda/body blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse alphaGen wave sin 0.7 0.1 0.1 0.1 } { map models/players/ghost/blue_glow blendFunc GL_ONE GL_ONE rgbGen wave sin 0.9 0.1 0.1 0.1 }} In blue are the parts where you insert a file, the first and second blue lines are the concerned objects (here it's the body of Toshi's Yoda model), the third blue line is the way you want to see it (Blue glow is a file from the ghost morgan katarn file that I downloaded from Jkhub, easy to find) In green are the combinations you need to add, you can try to modify the first figure (from 0.9 to 0.3ish), it alters opacity I believe, but I never bother changing it In red are the kind of combinations that you would add depending on the part of the body(which object). Here, with the body I decided to keep all the 3 lines but for example the hair this model, I just input "sort seeThrough". Try to play around to see which lines look best for each object. CommanderXeph likes this
Thunderbird Posted January 20, 2016 Author Posted January 20, 2016 Nevermind, I got my own answer there: http://jkhub.org/topic/1852-npc-with-no-weapon/ also make sure to freeze your npc to make him stay still.
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