Cerez Posted August 12, 2015 Share Posted August 12, 2015 For MP, is there a cvar in function equivalent to cg_thirdpersonalpha that doesn't require devmap? Link to comment
Solution TriForce Posted August 14, 2015 Solution Share Posted August 14, 2015 yes, works only using cheats enabled. this is the code-piece from the game. { &cg_thirdPersonAlpha, "cg_thirdPersonAlpha", "1.0", CVAR_CHEAT }, so, 1.0 is full opacity, u can do it as the 50% using 0.5 as value PS: If u are a coder, and u want enable without cheats, just change CVAR_CHEAT to CVAR_ARCHIVE in cg_main.c (client game folder) Cerez likes this Link to comment
Cerez Posted August 14, 2015 Author Share Posted August 14, 2015 So there's no way to change the character opacity in the original, retail MP game without having to use cheats, then?But this custom coding tip is truly handy -- thanks @Tr!Force! Link to comment
Cerez Posted August 15, 2015 Author Share Posted August 15, 2015 Gave this a go, and it worked superbly, Tr!Force! Thank you. Not sure if this is OpenJK version dependent, but the actual CVAR settings were in "codemp/cgame/cg_xcvar.h" for me. Link to comment
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