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ForceMod III doesn't load correctly on Linux


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I'm using Ubuntu Linux to run OpenJK, and it's working great so far with the exception of ForceMod III. After loading ForceMod III, everything looks correct until I load a map. After the map loads, the ForceMod III custom UI is broken, and different classes cannot be selected. Looking through the console, I noticed some errors saying that certain .so files could not be loaded, particularly the custom libraries that come with the mod. I copied the OpenJK .so files to the directories indicated in the console, and now I get no errors, but the problem still exists.

 

I think what is happening is that ForceMod III is looking for the custom .dll files that it comes with, but since I'm running the Linux version of OpenJK, the game automatically changes the names of the files that the mod is looking for to ".so" instead. When I copied the OpenJK .so files, the errors went away because the files are found now, but they don't contain the custom data the mod needs.

 

Has anybody gotten ForceMod III to work with Linux? I'm running Ubuntu 15.04 x64. Is there a way to load the custom .dll files the mod comes with on Linux?

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Unfortunately JKA mods which are built to run on Windows cannot be run on Linux :( DLLs and .so files are in no way compatible with each other

 

The only way you could get it to work is to run the Windows version of JKA (or OpenJK) using Wine.

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