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Making JK movies with non-ingame-standard-animations


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Me and a friend are thinking of playing with some cinematic JK possibilities.

 

I know there's already a thread on "JKO in unreal engine", but I thought I'd make this a bit wider anyway.

 

How did they get "the game" into the unreal movie editor? I suppose they must have converted maps, models and so on separately and glued it together in Unreal? If so, any very general pointers/specifics (with animations in mind... sort of)?

 

In any case, Unreal or not, what would be the best method of using specific animations and play them in-game or somewhere that has good movie production value? I know the possibility to icarus script the entire set, but any other alternatives and suggestions are welcome!

 

EDIT: Feel free to delete topic

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