Boothand Posted November 25, 2013 Posted November 25, 2013 Me and a friend are thinking of playing with some cinematic JK possibilities. I know there's already a thread on "JKO in unreal engine", but I thought I'd make this a bit wider anyway. How did they get "the game" into the unreal movie editor? I suppose they must have converted maps, models and so on separately and glued it together in Unreal? If so, any very general pointers/specifics (with animations in mind... sort of)? In any case, Unreal or not, what would be the best method of using specific animations and play them in-game or somewhere that has good movie production value? I know the possibility to icarus script the entire set, but any other alternatives and suggestions are welcome! EDIT: Feel free to delete topic
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