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Pivot in Radiant not anchored to centre of the model?


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***Nevermind worked it out, just makes things a pain with modular building lol***

 

So i've been doing a lot of testing putting models into the game and such but one thing i notice is that no matter where i put the pivot point in 3DS, it always ends up being in the exact same place in Radiant.  Is this an error on my behalf or is it to make moving things around easier for the user or do i need to create a little box for the model to anchor to like you have to do with some other older engines?

 

pivot_zpsf2e16f56.jpg

 

Also is there  way to angle-snap in Radiant?  I don't really need to use it but i'm just curious.

 

Thanks!

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I haven't seen an angle snap, everything just looks to be free of the grid snapping when rotating.

 

Thing I noticed is that if you rotate multiple brushes at once, they have the issue of becoming deformed/partially invisible. So just watch out for that if you have to do it. :)

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