CaptainCrazy Posted September 2, 2013 Share Posted September 2, 2013 So i've started to make terrain/displacement and i've put a few into Radiant, walked around on them in-game, etc. But i'd like to know what is a safe amount of poly's to use when making terrain? Obviously i don't want to lag things out, i mean i didn't witness any lag when walking around on my map but that's because the terrain was the only thing on it pretty much. The reason i ask is because i may wish to make some semi-outdoors maps with a few hills or mountains and such so i'd like to refine the process a little and find an equal balance. Thanks! Link to comment
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