Searinox Posted Tuesday at 06:24 PM Posted Tuesday at 06:24 PM Tried both the vanilla and rend2 renderers which is why I think this is a general OpenJK issue. cg_shadows takes values from 0 to 4 inclusively with the following behavior: cg_shadows 0 is None. cg_shadows 1 is Simple. cg_shadows 2 is Volumetric and currently also breaks many character shading effects, has also been doing this in the official exe for over a decade now. cg_shadows 3 is a buggy implementation similar to Volumetric that is fully black with no transparency and also clips through a lot of floors. cg_shadows 4 is exclusive to Rend2 and is similar to 2 but actually works right, blurs the more distance from the ground there is until it disappears entirely, very neat! In Jedi Outcast SP, values 2 and 4 work and do what I've described above. In Jedi Academy SP & MP they result in no shadow at all.
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