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Porting maps to source/source2 engine


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I don't think anyone has tried porting a compiled .bsp to source yet, you'd have to program your own tools for it. With enough effort, it should be possible, if you know what you're doing.

But if you have the original .map file for the map, I think you can use NetRadiant Custom to save that in a format that Hammer can use, so that might be easier.

If you succeed, please document how you did it so others can learn from it.

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