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[JK:JA] Modding code during execution ?


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Hi there !

Long time no see ?

This is the current pipeline:

edit code in function-> compile code -> run the game -> load a save -> test modification

So you can see the problem now . Any small changes to the code requires long time to test  .

Question is how to reduce the pipeline size (or reduce modded changes testing time ) ?

Some hypothetical examples:

eg1. run the game-> load a save (or map) -> edit code in function during program execution -> test modification
eg2.  run the game and load map in single command -> edit code in function during program execution -> test modification

 

 

 

 

 

 

Smoo likes this
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