Merscil Posted December 13, 2018 Posted December 13, 2018 Hi, I'm looking for the files that determine what player models/skins are used in the cutscenes of the game.
Akkarin Posted December 18, 2018 Posted December 18, 2018 In the SDK are the original icraus files. The player model is determined by the cvar entries and the model/skins of other characters are entites defined in the map itself. So if you want to change these models you have to ent mod the specific map.
Merscil Posted December 18, 2018 Author Posted December 18, 2018 In the SDK are the original icraus files. The player model is determined by the cvar entries and the model/skins of other characters are entites defined in the map itself. So if you want to change these models you have to ent mod the specific map.Thanks. I recently released a mod that changes the dark skin of the Rosh model. It works in the cutscene before the battle and during the battle sequence of Vjun. But for some reason Raven decided to use the standard npc again in the cutscenes after the battle is over (when Tavion makes her appearance). To change that I would have to edit the map as well?
Akkarin Posted December 19, 2018 Posted December 19, 2018 Yes in order to change the NPC used in this particular cutscene you would need to change the map. Do you know how to ent modding a map?
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