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Blender 2.58a - MD3 Exporter 1.5

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About This File

This is a modified version of the MD3 Exporter Version 1.4 available here:

http://xembie.com/2010/md3-exporter/

 

To install, use install in the Blender addon settings and select this .zip archive.

 

Fixes by Mr. Wonko, original version by Xembie (which in turn uses older code, I believe)

 

Note: Check out the Blender Plugin Suite for updates and support for more recent Blender versions.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.5

Released

  • Frames being exported multiple times, causing md3 loaders that ignore offsets to fail
  • Bounding boxes only taking first mesh into account
  • Animated tags being written in wrong order (i.e. not working)
  • Order of shaders and triangles being opposite from what they are in all Quake 3 models, again causing md3 loaders that ignore offsets to fail
  • Export of moved/rotated objects

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