About This File
The attempt at innovation continues. This time, we have what I call a CS-style gameplay map. There are (2) locations on the map where Imps can try to arm an EMP weapon. The Rebs have to disarm the weapon within (30) seconds of either EMP being armed. You can arm, disarm, and re-arm as often as you can - until the time expires. If the Imps succeed in arming one of the EMPs and defending the area until it explodes, they win. If the Rebs succeed in disarming the bombs and defending the base, they win. This map also has a few hidden passages and traps that either team can utilize to tip the scale in their favor.
In this version of the map, ** only the Demo class ** can arm or disarm the EMP weapons.
The (2) areas where the EMP can be placed are indicated by a "glowing bomb". To arm an EMP, the Imp Demo must hold the "use" key the for a specified time period, while being near the "glowing bomb" indicator. To disarm the bombs the Rebel Demo must also hold the "use" key while being near the bomb. Once the EMP is armed, the "glowing bomb" turns into a solid/textured bomb. When the EMP is disarmed, it turns back into the "glowing bomb" which indicates that it can be re-armed.
This map uses the default Hoth classes, so there are no EOF (or other) conflicts with any other maps.
Time Limits:
- 10 Minute Initial Time Limit
- If Rebel forces succeed before the time limit is reached, the teams switch sides (Imperial team becomes Rebel and vice versa)
- Once the new teams are formed, the new Rebel team must complete the same objectives in the same or less amount of time than the first Rebel team did.
Players:
- Recommended Maximum of 16 Players (8 per team)
- Note: A maximum of 40 players are supported, but untested. Play at your own risk.
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