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JKA Siege Map Pack

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About This File

Ok, so I've made a few maps in the past, some were decent, others were not. One thing that annoyed many people (and myself) is that the Siege maps I made always generated an "EOF" error and prevented people from, you know, actually being able to play the maps.

 

I've FINALLY, discovered why this happens. It's due to the custom models and teams that I was using. What this map pack is, is a collection of a few of our past maps but recompiled and reconfigured to use the basejka teams that Raven has in the game.

 

The advantages of this are:

  1. The maps don't conflict with other maps at all, so you don't have to 'clean out' your Base folder to get them to work.
  2. By removing all of the custom models, the file sizes are WAY smaller. So, all (3) of these maps are almost the size of what one of them was before.

The disadvantages of this are:

  1. Custom models are arguably more fun to play with.
  2. You lose the ability to customize the classes.

IMHO, the pros very much outweigh the cons. What's the point of having cool classes and teams, if most people can't play the maps? I tried to match the teams up in such a way that makes sense for the map, but they're not perfect. If you see any ways that I can improve on this, please let me know!

 

I have more Siege map packs planned for the near future, but I wanted to see how the community would respond to this one first. Here are the maps included in this pack, with their changes:

 

H3H Base Assault

This was the first Siege map that H3H worked on and released. It was received well, but was plagued with EOF errors. Some people say it's their favorite Siege map. (I know, I find that hard to believe to, but I've heard it said.)

Synopsis: Team "H3H" has stolen a valued posession form Team "Master" (an old-school JK2 dueling clan) - Team Master's leader's lightsaber. Master mounts an assault on the H3H HQ to retrieve it.

Class Changes: This map now uses the default Hoth classes. It plays pretty much the same IMO, and I actually think it's a bit more balanced than before.

Other info: N/A

 

Hidden Mine

Personally, this is my personal favorite map that I've worked on. It wasn't received well, but I think it was mainly due to MASSIVE EOF errors. I guess we'll see if it gets more playtime after this release.

Synopsis: A band of Mercs are testing a devestating new weapon, and a Rebel force is dispatched to destroy all data relating to the weapon.

Class Changes: This map now uses the default Hoth (Offense) and Desert (Defense) classes. I honestly think it plays much better than before.

Other info: Yes, the infamous "secret" is still in! If you don't know what I'm referring to, well you should explore the map to find it. It could tip the scales in your favor.

 

Battle of Geonosis

This map was actually just released, and is what sparked me to explore the source of the EOF bug. It did better than I expected, and actually comments from people @ JK3Files motivated me to re-release a version that everyone could play.

Synopsis: Jedi vs. Mercs. It's the closest I could get to a loosely based AoTC theme, using the default classes.

Class Changes: This map now uses the default Korriban (Offense) and Desert (Defense) classes. I like the way it plays now. I miss the custom models, but I this the Jedi vs. Gunners idea is interesting and should be fun.

Other Changes: I made the map slightly more interactive, added some eye candy and changed the objective a bit. I also added more ambience. Watch this one, there's more to come.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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