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Pumukel auf Abwegen

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Everything posted by Pumukel auf Abwegen

  1. After playing through the story i did a fresh reinstall and redownloaded the 64bit version. Put the Texture Mod back in and reloaded the Hoth mission. Works perfect now. Thank you very much.
  2. Thanks for the reply. I am pretty sure i did. But since it is currently working, i am gonna keep the current configuration running. If it fails again at some point or i finish the campaign, i am gonna try your suggestion.
  3. Hello fellow people. Everytime i load into the Hoth mission the game crashes with the following error message Here is the crash log: 2025-02-22 00:21:01 ^3WARNING: Can't locate precache sound Line #48 of File 'ui/ingame.menu' 2025-02-22 00:21:01 Extended sound quality field to contain very high option. 2025-02-22 00:21:01 UI menu load time = 20 milli seconds 2025-02-22 00:21:01 ^3WARNING: Couldn't find image for shader gfx/mp/f_icon_lt_blinding 2025-02-22 00:21:01 ^3WARNING: Couldn't find image for shader gfx/mp/f_icon_dk_deadlysight 2025-02-22 00:21:01 ^3WARNING: Couldn't find image for shader gfx/mp/f_icon_lt_invulnerability 2025-02-22 00:21:07 ^1Z_Malloc(): Failed to alloc 268435456 bytes (TAG_TEMP_WORKSPACE) !!!!! 2025-02-22 00:21:07 --------------------------------------------------------------------------- 2025-02-22 00:21:07 Zone Tag Bytes 2025-02-22 00:21:07 -------- ----- 2025-02-22 00:21:07 HUNKALLOC 13559179 (12.93MB) in 1057 blocks ( 12827 Bytes/block) 2025-02-22 00:21:07 FILESYS 48333603 (46.09MB) in 36 blocks ( 1342600 Bytes/block) 2025-02-22 00:21:07 AMBIENTSET 7700 ( 0.00MB) in 55 blocks ( 140 Bytes/block) 2025-02-22 00:21:07 G_ALLOC 139363 ( 0.13MB) in 1683 blocks ( 82 Bytes/block) 2025-02-22 00:21:07 CLIENTS 260392 ( 0.24MB) in 2 blocks ( 130196 Bytes/block) 2025-02-22 00:21:07 SMALL 32882 ( 0.03MB) in 995 blocks ( 33 Bytes/block) 2025-02-22 00:21:07 MODEL_MD3 460804 ( 0.43MB) in 28 blocks ( 16457 Bytes/block) 2025-02-22 00:21:07 MODEL_GLM 4866256 ( 4.64MB) in 24 blocks ( 202760 Bytes/block) 2025-02-22 00:21:07 MODEL_GLA 13169011 (12.55MB) in 12 blocks ( 1097417 Bytes/block) 2025-02-22 00:21:07 ICARUS 32605 ( 0.03MB) in 253 blocks ( 128 Bytes/block) 2025-02-22 00:21:07 IMAGE_T 42416 ( 0.04MB) in 482 blocks ( 88 Bytes/block) 2025-02-22 00:21:07 SND_RAWDATA 8192 ( 0.00MB) in 1 blocks ( 8192 Bytes/block) 2025-02-22 00:21:07 GHOUL2 262144 ( 0.25MB) in 1 blocks ( 262144 Bytes/block) 2025-02-22 00:21:07 BSP 6446151 ( 6.14MB) in 565 blocks ( 11409 Bytes/block) 2025-02-22 00:21:07 BSP_DISKIMAGE 13970616 (13.32MB) in 1 blocks ( 13970616 Bytes/block) 2025-02-22 00:21:07 ANIMATION_CFG 60000 ( 0.05MB) in 11 blocks ( 5454 Bytes/block) 2025-02-22 00:21:07 POINTCACHE 301780 ( 0.28MB) in 10 blocks ( 30178 Bytes/block) 2025-02-22 00:21:07 NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block) 2025-02-22 00:21:07 MINIZIP 2160 ( 0.00MB) in 9 blocks ( 240 Bytes/block) 2025-02-22 00:21:07 --------------------------------------------------------------------------- 2025-02-22 00:21:07 2025-02-22 00:21:07 The zone is using 101988038 bytes (97.26MB) in 5226 memory blocks 2025-02-22 00:21:07 The zone peaked at 159867575 bytes (152.46MB) 2025-02-22 00:21:07 ----- CL_Shutdown ----- 2025-02-22 00:21:07 Closing SDL audio device... 2025-02-22 00:21:07 SDL audio device shut down. 2025-02-22 00:21:07 ----------------------- (Repeat): Z_Malloc(): Failed to alloc 268435456 bytes (TAG_TEMP_WORKSPACE) !!!!! Im running the x86 version. the x86_64 version wont even start on my windows 11. Thanks in advance. Pumukel Found the problem. I removed the texture Mod file from my base folder. JKA Tex Overhaul 0.3.pk3
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