Hi all, First question: I'm probably looking at this the wrong way, but if I want to change the model info_player uses, how can I if GTKradiant seems to only reads md3 files and the existing models are in glm format? ie, I open a map file, select the info_player entity and bring up its properties, and then select 'model'. My problem is, It just seems a bit odd that the mapping software for the game doesn't let you add models that already exist in the game. For instance, how does it know what model info_player is by default if it can't read glm files in the first place? Where is it getting that information? I'm confused, what am I doing wrong! :blink: Second question: Where can I find where it's calling up cut-scenes for levels? Is that in GTKradiant and in the map properties somewhere? Ie. Currently, if you load up Kejim_post.bsp, it automatically plays the cut-scene preceding the level first. I want to stop or alter that. Thanks for your time.