Yeah, it was mostly just a fun challenge for myself to see how far I could push the UI/engine within its (mostly) original guard rails, I'm not really looking to do any sort of modifications to the engine myself, unless it was something built into a popular fork of OpenJK or something. If the means existed I would use it otherwise it's just more fun to work within the limitations. I didn't even think to digg through MB and look at what you all did just within the context of the menu files, I'll have to take a look. So far in my testing it's been great in every 16:9 resolution from 1080 up to 4k, I'm not really concerned with any legacy 4:3 situations and just running with the assumption that if you download a mod like this you're not using vanilla JA given the remaining player base is a bunch of legacy 30+ year olds.
For sure, I understand, but if not to change then there's really no reason at all. That being said the OG UI was made in a time before any sort of established user experience practices and wrought with accessibility nightmares so while it endearing for people that have grown up with it, it is a genuine nightmare from many perspectives.