Jump to content

Annoxiouse

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Annoxiouse

  1. https://drive.google.com/file/d/1SpPgU4URej37V2xw4kHK-DammiiRmxWx/view?usp=sharing https://drive.google.com/file/d/1otDWuldUEWmKx_Gc5kBIRzesFVvaioAI/view?usp=sharing
  2. Thanks a lot @NAB622 for your prompt reply, that is a real time saver.
  3. Hey, thanks to mrwonko I was able to export all maps as .fbx. Now I’m looking for a way to quickly see what texture is assigned to a brush. Currently I’m using NetRadiant and I don’t find the shortcut or way to click on a brush face and auto select the assigned Texture. I’m sure that is possible. If you know how it works in GtkRadiant or any other Radiant please let me know. That would be a real time saver. Thanks a lots, Cheers Annoxiouse
  4. Thank you so much !!!
  5. Download JK2 Level Editor NetRadiant https://netradiant.gitlab.io/page/download/ NetRadiant Navigation right click in the viewport to look around, WASD to move right click again to exit the movement select actor press SHIFT+A to select all actors of the same type Its not working for Brushes select multiple Brushes fast ! hold SHIFT and move your mouse over the geometry CleanUp Delete all Actors that you don’t need. Click at an Actor you want to delete like the Trigger Brush or waypoints and press SHIFT+A to select all. Then press Backspace to delete. Once your scene is cleaned up it's time to export the actual geometry. select multiple Brushes fast ! hold SHIFT and move your mouse over the geometry. You will not select all at once, so select as many you can get Export selected Press Backspace to delete selected. (so you can select them again) or press H to hide them Do it again until you exported all Brushes. After that you can merge them in a 3D software like Blender to one Mesh
  6. Hey, I’m new here and would really appreciate some help. My Goal is to recreate the first JK2 Mission in Unreal Engine 5. Therefore I would like to export the Mission as an .obj to have a reference. I tried it with OpenRadiant but I got a Crash. NetRadiant works for me, but I don’t know how to select all Brushes at onces. It works well for NPC Spawner and other elements with SHIFT+A but for the main geometry not. Is there an easy way to select all and export ? or an easier way to export a .map or .bsp to .obj ? Thanks a lot ! Cheers Annoxoiuse Image of the Editor
×
×
  • Create New...