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Hazy__

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  1. I think you were correct in your initial assumption. I will try to fix it in blender but it will take some time as I do not have the knowledge on how to use it properly, however, I will try to fix it and implement it to my SP game.
  2. Thanks again for the response! I didn't really know what you needed in the screenshots so I assumed you needed the surfaces. https://imgur.com/a/C93X8qT
  3. Great! Appreciate the input! I have already started some work in *trying* to fix this. I've noticed that the original developer did include the skeleton tags for r_hand, l_hand, and so on. The problem seems to be the hierarchy of the skeleton elements seems to be off compared to any other JK models using the _humanoid animations. What I mean is that r_hand and l_hand exist, however, are archived incorrectly. I've checked with the tavion model and I *think* if I redo the hierarchy to better match _humanoid skeleton and fix the .skin files it *should* work. I appreciate any follow up on my proposed solution as I am just a beginner when it comes to this sort of thing and am spitballing here.
  4. So I have this model that plays animations according to the _humanoid skeleton, however, the model does not grab the lightsaber properly and is just open palming the lightsaber. My question is: how do I go about changing this to make the right and left hand be able to grasp the lightsaber. Another issue I seem to have with this skin is that sometimes the model blinks... weirdly. I mean that the eye texture leaks through the eyelid and it appears as if the character has "bug eyes". I think this only happens when the character is showing emotion or looking up, however, I cannot be sure as I am just a beginner at skinning. Any help is greatly appreciated.
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