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Kahn

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Posts posted by Kahn

  1. Thanks MoonDog, I might of been able to fix it. The cut outs of the characters had a shader with nonsolid and the rest of the brush i used nodraw_solid. So I edited the shader and changed the nodraw to chaulk. Havnt got that error in the last 2 BSPs, so we will see if it continues to work.

     

    I've made some mini maps with the same lay out with basic items to test different hint brushes. Seems to work in the mini maps but when i apply the same type in my map, it doesnt want to work the same... I'm almost ready to just submit it as is to get it out there, and then maybe try to make a new layout and stuff to get a better FPS map, but no idea how long that will take.

     

    Jango, thats just a copy of the Country maps from ShroomDuck. You can get the Homer model and Duffman model on their own.

     

    PS. if anyone plays the Simpsons Tapped Out game on their iPhone, add me as a neighbour --> aka_kahn

  2. My distancecull is at the default. From my understanding, and i might be wrong, but making it lower will make u see less and make the farther items disappear into the sky texture right?

    I can see when i turn on r_showtris 1, it is still drawing everything even if i cant see it after its disappeared into the sky texture.

     

    I keep trying new hint brushes but lately i keep getting the annoying error of SV_SetBrushModel: NULL when i load the map. Ive done brush clean up, selected my whole my, inverted the selection and deleted everything else. Pressed L to make sure there wasnt any entries with no brushes. I get it working then the next bsp it comes back... Making me annoyed i have to bsp it again to try out the new VIS.

  3. Looks like some of the last posts were deleted.

     

    So I did do some editing for that view last night.

    Here is a top view of my map to show VIS stuff; This is the version i sent you guys

    (also have a side view in the top right corner showing i have a hint brush touching the top of the clifts going to both sides)

    springfieldvisibility1.jpg

    Solid Black is Structure; ie, Clifts

    Blue Lines is VIS Lines i drew in

    Transparent blue is a Hint brush. (i have lots more but that just a main one)(The bigger hint brush there is actually from the ground to the top of the clift, then i have the one from the top of the clift to the top of the map as in the side view in the top corner)

     

    So i then made the duff beer plant a structure and taller, and i'm hoping for the VIS to be like this;

    springfieldvisibility2.jpg

    Red block= Duff Beer

     

    I'm really hoping this will prevent the views going straight through it adding to the low FPS.

    Still have to try to prevent the long one from corner to corner, Might make the center buildings taller to add a divider in it. Just have to figure out best spots to put the Hint brushes to make it work.

     

    I did bsp with this and it still seems to be drawing behind the duff plant still for some reason...I thought i had it all figured out...

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