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Posts posted by Kahn
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My distancecull is at the default. From my understanding, and i might be wrong, but making it lower will make u see less and make the farther items disappear into the sky texture right?
I can see when i turn on r_showtris 1, it is still drawing everything even if i cant see it after its disappeared into the sky texture.
I keep trying new hint brushes but lately i keep getting the annoying error of SV_SetBrushModel: NULL when i load the map. Ive done brush clean up, selected my whole my, inverted the selection and deleted everything else. Pressed L to make sure there wasnt any entries with no brushes. I get it working then the next bsp it comes back... Making me annoyed i have to bsp it again to try out the new VIS.
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Looks like some of the last posts were deleted.
So I did do some editing for that view last night.
Here is a top view of my map to show VIS stuff; This is the version i sent you guys
(also have a side view in the top right corner showing i have a hint brush touching the top of the clifts going to both sides)
Solid Black is Structure; ie, Clifts
Blue Lines is VIS Lines i drew in
Transparent blue is a Hint brush. (i have lots more but that just a main one)(The bigger hint brush there is actually from the ground to the top of the clift, then i have the one from the top of the clift to the top of the map as in the side view in the top corner)
So i then made the duff beer plant a structure and taller, and i'm hoping for the VIS to be like this;
Red block= Duff Beer
I'm really hoping this will prevent the views going straight through it adding to the low FPS.
Still have to try to prevent the long one from corner to corner, Might make the center buildings taller to add a divider in it. Just have to figure out best spots to put the Hint brushes to make it work.
I did bsp with this and it still seems to be drawing behind the duff plant still for some reason...I thought i had it all figured out...
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i'll send u the latest version omega
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Darn really? I'm now getting between 30-90, no more 10 or 15fps like before.... I can see if i can improve it more but will take time.
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So I think I'm close to releasing my second version of Springfield and going to post some preview pictures to see what you all think.
So, theres a few teaser pictures
CaptainChar, therfiles and Smoo like this -
Cool, you 3 able to message me ur e-mail address and i'll send it once i get it all into 1 file
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well I will show this image, If you know what its from, than I want you as a beta tester so you will get all the items i have put into the map
Akimoto likes this -
Im close to finishing what most likely be the last map I release and am just looking for some people to test it out before I do.
It will be version 2 of one of my previous maps.
Springfield
in WIPs, Teasers & Releases
Posted
Thanks MoonDog, I might of been able to fix it. The cut outs of the characters had a shader with nonsolid and the rest of the brush i used nodraw_solid. So I edited the shader and changed the nodraw to chaulk. Havnt got that error in the last 2 BSPs, so we will see if it continues to work.
I've made some mini maps with the same lay out with basic items to test different hint brushes. Seems to work in the mini maps but when i apply the same type in my map, it doesnt want to work the same... I'm almost ready to just submit it as is to get it out there, and then maybe try to make a new layout and stuff to get a better FPS map, but no idea how long that will take.
Jango, thats just a copy of the Country maps from ShroomDuck. You can get the Homer model and Duffman model on their own.
PS. if anyone plays the Simpsons Tapped Out game on their iPhone, add me as a neighbour --> aka_kahn