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Salk

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Posts posted by Salk

  1. Thanks for your help, guys, but there are some things that do not seem right in afi's suggestion.

    From a cursory examination of the jk2config.cfg file it seems that there is no "+jump" command but rather "+moveup" is used for jumping.

    The command is also in between "" so perhaps the syntax there is wrong?

    And mrwonko, I am not sure I understand your suggestion about learning entities and change them in all maps. There is only one map that would need a gravity change. Shouldn't it be a numerical value registered by the game when the map is loaded as suggested here?

    "g_gravity "800"    set the gravity level. (this is normally set by a property of the map loaded)"

    Wikipedia gives a number of examples of what entities are:

    "Specifying locations of various entities, such as player units, enemies, monster spawn points, ladders, coins, resource nodes, weapons, save points,[23] etc.;"

    Is the gravity value an entity of the map?

    Eventually I tried the command set g_gravity in the console but it does not work.

    I get a message informing me that g_gravity is read only.

    So it seems that the only solution is to change that value in the map. Do you know if there are any tools I could use to do that?

    Thanks again.

  2. Hello!

    I am trusting my memory about loving Jedi Outcast except a part where there is a number of very cheap deaths related to jumping over some obstacles. If not timed to almost perfection, it's game over.

    I was wondering if it was possible (and easy) to customize how high the player can jump so that particular section of the game becomes much less frustrating.

    Thanks!

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