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8chaos

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Everything posted by 8chaos

  1. Okay now it is all fixed lol. I discovered this few lines of code for the shader that did the trick for the lights. I have no clue why it works but it does lol here is what its looking like now.
  2. Okay I managed to fix the water problem what i did wrong was assume that the system textures was in common and now the water works when using the water_caulk from the system folder lol
  3. hey everyone thank you so much. i've made some progress just having problems with the light emitting textures still being light mapped on some surfaces and not on others and i noticed the glow command in the shader is returning a error called "unexpected stage command : glow" now i am using the q3map2 from quake3 with the switch "-game ja". here is a video of the level on Jedi Academy with the problem it doesn't look to bad but also i noticed other weird things like the water is being treated as a solid in JA but over on quake3 it works fine. in quake3 though the glass planes on the steps disappear and no transparency effects whatsoever in JA lol video
  4. My goldsrc example levels can be downloaded and viewed over at https://twhl.info/user/view/7498 can't wait to get them to work on the idtech3 engine and all its games!

  5. hey thank you @Circa. I was doing some experiments just now and i read someones post over at https://www.quake3world.com/forum/viewtopic.php?f=10&t=52986 I seen that the actor used this program called NetRadiant and worked, so i built a test level in J.A.C.K. and NetRadiant crashes when opening so i tried to export it into the QuArk and saved it as a .map and opened it into the NetRadiant and it worked! the textures are emitting light only when compiled through that NetRadiant like wtf!? however i keep falling through the level like wtf!? is there a command line switch that im missing? or is there a special q3map2 i need? i would really love to bring my levels over to this JK and q3 aswell.
  6. Hello glad to of found a community for jk very interesting game on the idtech3 engine. I have been designing levels on valve's gold src engine for a while and under that engine i'd just build a lights.rad file to get particular textures to emit light. However in quake3, and jk i am having a serious problem with the shader thing i looked at both q3 and pretty sure i found the particular textures that should emit light and created my own custom shader file and did the shaderlist.txt and they simply are not emitting light i've tried running the q3map2 through the J.A.C.K. editor and the Quark quake army knife editor and the particular textures seem to only light up instead of emitting light into the world. what am i doing wrong please help?
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