thorberg
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Resolved, mods please change title to reflect this. (I'd recommend not deleting as this information may be useful to someone in the future)
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when I try to compile https://github.com/linken233/OpenJK-SWGL/ , this happens: cmake: cmake .. -- The C compiler identification is GNU 7.5.0 -- The CXX compiler identification is GNU 7.5.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Looking for sys/types.h -- Looking for sys/types.h - found -- Looking for stdint.h -- Looking for stdint.h - found -- Looking for stddef.h -- Looking for stddef.h - found -- Check size of void* -- Check size of void* - done -- Architecture is x86_64 -- Git revision is GITDIR-NOTFOUND -- No build type selected, default to RELEASE -- Found JPEG: /usr/lib/x86_64-linux-gnu/libjpeg.so -- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.11") -- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.6.34") -- Found OpenGL: /usr/lib/x86_64-linux-gnu/libOpenGL.so -- Looking for pthread.h -- Looking for pthread.h - found -- Looking for pthread_create -- Looking for pthread_create - not found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE -- Found SDL2: /usr/lib/x86_64-linux-gnu/libSDL2main.a;/usr/lib/x86_64-linux-gnu/libSDL2 .so;-lpthread -- Configuring done -- Generating done -- Build files have been written to: /home/user/Downloads/OpenJK-SWGL-swgl-maste r three/OpenJK-SWGL-swgl-master/build make: make Scanning dependencies of target bundled_minizip [ 0%] Building C object lib/minizip/CMakeFiles/bundled_minizip.dir/ioapi.c.o [ 1%] Building C object lib/minizip/CMakeFiles/bundled_minizip.dir/unzip.c.o [ 1%] Linking C static library libbundled_minizip.a [ 1%] Built target bundled_minizip Scanning dependencies of target SWGL_SP.x86_64 [ 1%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_cgame.cpp.o [ 1%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_cin.cpp.o [ 2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_console.cpp.o [ 2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_input.cpp.o [ 2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_keys.cpp.o [ 2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_main.cpp.o [ 2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_mp3.cpp.o [ 2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_parse.cpp.o [ 2%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_scrn.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/cl_ui.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_ambient.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_dma.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_mem.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_mix.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/snd_music.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/client/vmachine.cpp.o [ 3%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_load.cpp.o [ 4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_patch.cpp.o [ 4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_polylib.cpp.o [ 4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_test.cpp.o [ 4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cm_trace.cpp.o [ 4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cmd.cpp.o [ 4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/common.cpp.o [ 4%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/cvar.cpp.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/files.cpp.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/md4.cpp.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/msg.cpp.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/net_chan.cpp.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/q_shared.cpp.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/stringed_ingame.cp p.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/stringed_interface .cpp.o [ 5%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/strip.cpp.o [ 6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/persistence.cpp.o [ 6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/z_memman_pc.cpp.o [ 6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/qcommon/ojk_saved_game.cpp .o [ 6%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/q_color.c. o [ 6%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/q_math.c.o [ 6%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/q_string.c .o [ 6%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/safe/fil es.cpp.o [ 7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/qcommon/safe/str ing.cpp.o [ 7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/exe_headers.cpp.o [ 7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_ccmds.cpp.o /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ server/sv_ccmds.cpp: In function ‘bool SV_Map_(ForceReload_e)’: /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ server/sv_ccmds.cpp:91:21: warning: comparison between signed and unsigned integer expre ssions [-Wsign-compare] for (int i = 0; i < (sizeof(jk2maps)/sizeof(jk2maps[0])); i++) ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ server/sv_ccmds.cpp:104:21: warning: comparison between signed and unsigned integer expr essions [-Wsign-compare] for (int i = 0; i < (sizeof(jk2maps) / sizeof(jk2maps[0])); i++) ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ server/sv_ccmds.cpp:124:20: warning: comparison between signed and unsigned integer expr essions [-Wsign-compare] for (int i = 0; i < (sizeof(jk2maps) / sizeof(jk2maps[0])); i++) ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ server/sv_ccmds.cpp:132:20: warning: comparison between signed and unsigned integer expr essions [-Wsign-compare] for (int i = 0; i < (sizeof(jkamaps) / sizeof(jkamaps[0])); i++) ~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_client.cpp.o [ 7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_game.cpp.o [ 7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_init.cpp.o [ 7%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_main.cpp.o [ 8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_savegame.cpp.o [ 8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_snapshot.cpp.o [ 8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/server/sv_world.cpp.o [ 8%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/game/genericparser2.cpp.o [ 8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cdct.c.o [ 8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/csbt.c.o [ 8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/csbtb.c.o [ 8%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/csbtl3.c.o [ 9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cup.c.o [ 9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cupini.c.o [ 9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cupl1.c.o [ 9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cupl3.c.o [ 9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cwin.c.o [ 9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cwinb.c.o [ 9%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/cwinm.c.o [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/hwin.c.o [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/l3dq.c.o [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/l3init.c.o [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/mdct.c.o [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/mhead.c.o [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/msis.c.o [ 10%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/towave.c.o [ 11%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/uph.c.o [ 11%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/upsf.c.o [ 11%] Building C object code/CMakeFiles/SWGL_SP.x86_64.dir/mp3code/wavep.c.o [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_atoms.cpp.o [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_connect.cpp.o [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_main.cpp.o [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_saber.cpp.o /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ ui/ui_saber.cpp: In function ‘void UI_DoSFXSaber(float*, float*, float, float, saber_col ors_t, int)’: /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ ui/ui_saber.cpp:378:22: warning: variable ‘blade’ set but not used [-Wunused-but-set-var iable] qhandle_t glow = 0, blade = 0; ^~~~~ [ 11%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_shared.cpp.o [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/ui/ui_syscalls.cpp.o [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/sys_main.cpp .o [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/sys_event.cp p.o [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/con_log.cpp. o [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sdl/sdl_sound.cp p.o [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sdl/sdl_input.cp p.o [ 12%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sdl/sdl_window.c pp.o [ 13%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/sys_unix.cpp .o [ 13%] Building CXX object code/CMakeFiles/SWGL_SP.x86_64.dir/__/shared/sys/con_tty.cpp. o [ 13%] Linking CXX executable ../SWGL_SP.x86_64 [ 13%] Built target SWGL_SP.x86_64 Scanning dependencies of target swglgamex86_64 [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Animal.cpp.o [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_AssassinDroid.cpp. o [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Atst.cpp.o [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_BobaFett.cpp.o [ 13%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Civilian.cpp.o [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Default.cpp.o [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Droid.cpp.o [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_GalakMech.cpp.o [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Grenadier.cpp.o [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_HazardTrooper.cpp. o [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Howler.cpp.o [ 14%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_ImperialProbe.cpp. o [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Interrogator.cpp.o [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Jedi.cpp.o /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/AI_Jedi.cpp: In function ‘void NPC_EvasionSaber()’: /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/AI_Jedi.cpp:4640:20: warning: ‘enemy_dist’ may be used uninitialized in this functi on [-Wmaybe-uninitialized] Jedi_EvasionSaber( enemy_movedir, enemy_dist, enemy_dir ); ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Mark1.cpp.o [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Mark2.cpp.o [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_MineMonster.cpp.o [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Rancor.cpp.o [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Remote.cpp.o [ 15%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_RocketTrooper.cpp. o [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_SaberDroid.cpp.o [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_SandCreature.cpp.o [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Seeker.cpp.o [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Sentry.cpp.o [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Sniper.cpp.o [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Stormtrooper.cpp.o [ 16%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Tusken.cpp.o [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Utils.cpp.o [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/AI_Wampa.cpp.o [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_active.cpp.o [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_breakable.cpp.o [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_camera.cpp.o [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_client.cpp.o /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_client.cpp: In function ‘void G_ChangePlayerModel(gentity_t*, const char*)’: /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_client.cpp:2055:16: warning: converting to non-pointer type ‘int’ from NULL [-Wco nversion-null] ent->flags = NULL; ^~~~ [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_cmds.cpp.o [ 17%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_combat.cpp.o [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_emplaced.cpp.o [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_functions.cpp.o [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_fx.cpp.o [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_inventory.cpp.o [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_itemLoad.cpp.o [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_items.cpp.o [ 18%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_main.cpp.o [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_mem.cpp.o [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_misc.cpp.o [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_misc_model.cpp.o [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_missile.cpp.o [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_mover.cpp.o [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_nav.cpp.o [ 19%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_navigator.cpp.o /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_navigator.cpp: In function ‘bool STEER::Reached(gentity_t*, const float (&)[3], f loat, bool)’: /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_navigator.cpp:5493:17: warning: the compiler can assume that the address of ‘targ et’ will never be NULL [-Waddress] if (!actor || !target) ^~~~~~ /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_navigator.cpp:5493:16: warning: nonnull argument ‘target’ compared to NULL [-Wnon null-compare] if (!actor || !target) ^~~~~~~ [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_navnew.cpp.o [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_object.cpp.o [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_objectives.cpp.o [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_rail.cpp.o [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_ref.cpp.o [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_roff.cpp.o [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_savegame.cpp.o [ 20%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_session.cpp.o [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_spawn.cpp.o [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_svcmds.cpp.o /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_svcmds.cpp: In function ‘void Svcmd_Spawn_f()’: /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_svcmds.cpp:815:12: warning: unused variable ‘isVehicle’ [-Wunused-variable] qboolean isVehicle = qfalse; ^~~~~~~~~ [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_target.cpp.o [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/G_Timer.cpp.o [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_trigger.cpp.o [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_turret.cpp.o [ 21%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_usable.cpp.o [ 22%] Building CXX object code/game/CMakeFiles/swglgamex86_64.dir/g_utils.cpp.o /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_utils.cpp: In function ‘gentity_t* FindRemoveAbleGent()’: /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_utils.cpp:785:8: error: ‘stricmp’ was not declared in this scope if (!stricmp(e->classname, "item_shield") ^~~~~~~ /home/user/Downloads/OpenJK-SWGL-swgl-master three/OpenJK-SWGL-swgl-master/code/ game/g_utils.cpp:785:8: note: suggested alternative: ‘strncmp’ if (!stricmp(e->classname, "item_shield") ^~~~~~~ strncmp code/game/CMakeFiles/swglgamex86_64.dir/build.make:1598: recipe for target 'code/game/CM akeFiles/swglgamex86_64.dir/g_utils.cpp.o' failed make[2]: *** [code/game/CMakeFiles/swglgamex86_64.dir/g_utils.cpp.o] Error 1 CMakeFiles/Makefile2:200: recipe for target 'code/game/CMakeFiles/swglgamex86_64.dir/all ' failed make[1]: *** [code/game/CMakeFiles/swglgamex86_64.dir/all] Error 2 Makefile:151: recipe for target 'all' failed make: *** [all] Error 2 I have compiled previous veersions of this code with no problems whatsoever. Additionally, others on my dev tea have compiled this version on their systems without any trouble whatsoever. I am running Kubuntu 18.04 on an acer machine which I can't remember or access the specifics of. Can anyone help me?
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Ask me anything about the Jedi source code
thorberg replied to MGummelt's topic in Coding and Scripts
Don't know if this is still active but what is the NAV file used for in maps? -
That seems to check (although I don't know what weight would have anything to do with anything) but what about the numbers after that? Sample entry: 17 4194304 0.000000 (-478.067963 100.311096 -7.875000) { 37 38 39 40 41 42 } 32.000000
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Making the file in JA is not the issue; I need to extract the coordinates in the file for other purposes and I need to know the breakdown of each of the numbers for it to work.
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Hi, I'm from KotF (codename Senate Flounder) and I need help understanding the syntax of botroute files, specifically what the numbers of a given line represent. We're attempting something new, and I require this knowledge to press forward. Thanks in advance.