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LordVGames

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Everything posted by LordVGames

  1. I've been making progress on how I can make my guns only server a real thing. When I remove all points in saber attack, I lose the lightsaber. Perfect! Plus, all other bots start with the pistol and melee. The other players, in order to play guns only, need to get rid of any points in the saber attack catagory manually. Setting all of the force powers disabled, including saber attack, gives everyone saber, and you can't remove it. Is there a way that I can pre-determine other players force powers to have nothing in the saber attack catagory?
  2. Since my last post, I have gotten bots to have the merc starting weapons, sometimes picking up other ones scattered about. That is in FFA, though. In the other team-based modes, only those on red team can be mercs. You have to be a jedi to be the other team. Because of this, I have to enable being a jedi to be on blue, and the bots will always be put onto red (I've changed their starting weapons.) While I'm not sure if this is feasible, can I somehow get around this limitation? Or am I just limited to FFA for my guns-only server?
  3. Where can I find the botfile info? Is it in one of the PK3's? Edit, found the folder in assets1.pk3, and edited all the .jkb's for the bots to have the forceinfo you included, and they have the merc starting guns! Finally!
  4. I've been trying to make a server where it's only guns, no lightsabers for a change. Jedi vs. Mercs is the right mode, and I can become a merc just fine. I want bots to also be mercs, but I'm not sure how to. ammerc says it's not allowed in the gametype (I think the command is meant for siege), and forcing a team doesn't do anything to help my goal either. I've seen in console that you can change your saber attack force to 0 to become a merc, but how can I do that to bots? Is there some other way to make bots become mercs?
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