I checked this again but the count in the items.dat does not seem to control how much ammo a weapon dropped from an NPC provides, just the amount it provides if you pick up one that is spawned directly. For example, if you use the console to spawn a WP_BOWCASTER and pick it up, it gives you 50 ammo, which is indeed the count value. However, if you spawn a Weequay NPC, kill him and pick up the bowcaster he drops, it gives only 5 ammo. It does not matter how many shots he fires before he's killed either, the amount is always 5. Again, I'm trying to figure out how to change the amount of ammo given by a dropped weapon, not one already in a map or spawned via the console. Apparently, there is a difference.