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slinky

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Everything posted by slinky

  1. i was having a scrungle around in the source code recently, and in NPC.cpp i found this: #define REMOVE_DISTANCE 128#define REMOVE_DISTANCE_SQR (REMOVE_DISTANCE * REMOVE_DISTANCE) if you changed the remove distance variable to, say, 9999999 then it'd require the player to be a lot further away for corpses to disappear. probably further than you could get on any map.problem is, all i really know how to do is to screw with the source code, and i have no idea how to actually implement changes in the source into the main game, via compiling and whatnot.if anyone could help me out on that front, i'm fairly sure we'd have a competent persistent corpse on our hands, without really changing the base game all that much. heck, persistent corpses in this game would be the coolest thing. EDIT: yeah, i had a look at taking the code from academy, and it's looking too hard for me. then again, i'm pretty noob myself.
  2. heh, i made a forum account here just so I could ask about persistent corpses in outcast. looks like i was beat to the punch. buuuuut, i have been doing some digging around in the source code, and in NPC.cpp there's a whole section on corpse removal and all the requirements for a corpse to be removed, etc. this part here piques my interest: #define REMOVE_DISTANCE 128#define REMOVE_DISTANCE_SQR (REMOVE_DISTANCE * REMOVE_DISTANCE) if i were to change remove_distance variable from 128 to, say, 999999, would that have the desired effect? if not, what would?i really have no idea what i'm doing, but it seems to make sense.
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