I'm trying to run the 32-bit version of OpenJK (multiplayer) on a 64-bit version of Linux, using the steam version of Jedi Academy I downloaded and installed via WINE. The 64-bit binary runs without any problems, both single and multiplayer, as does the single player 32-bit binary. I compiled the 64-bit version from source from the master pull on Github; the 32-bit version is the latest binary available from builds.openjk.org When I start the openjk.i386 binary, the initial splash screen appears, then crashes with the following error: recursive error after: ^1default menu file not found: ui/mb_menus.txt, unable to continue! The crash log was written to ~/.local/share/openjk/crashlog-<date-and-time>.txt The crash log has initialization information followed by complaints about missing a lot of files in a ui directory, with the error message at the end. To see what would happen, I created a ui folder in the /Gamedata/base directory with an empty mb_menus.txt file. From this I was able to watch the opening sequences for Lucasarts, Raven, and Activision; after this the cursor appears over the last frame, which will repeat itself across the screen rather than moving. Nothing else happens from here. Am I supposed to have all these files in the ui folder? If so, how do I obtain them?