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KPSpark

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Posts posted by KPSpark

  1. @@KPSpark made this real quick and haven't tested it (don't have enough npcs to), so fair warning if it doesn't work.

     

    The zip has two parts to it:

    • updated openjk binaries with the vehicle and npc extensions increased for both multiplayer and singleplayer.
    • a pk3 called df_limitbreaker.pk3

    Try the pk3 first, just drop it in your base directory and see if it works, if not, try running your openjk_SP.x86.exe from the GameData directory with df_limitbreaker.pk3 in base.  If that still doesn't work you may need to use the binaries I included to update your openjk install.  If you get an error saying that msvcp140.dll or something similar is missing you can get that here.

     

    Use at your own risk, etc. etc.

    (Wincing as I'm writing this) Didn't work, and I can't open openjksp.exe for different reasons.

     

    "The application was unable to start correctly (0xc000007b). Click OK to close the application."

     

    Yep. Error-ception. Honestly I can roll with switching out the asset1.pk3 with a modified one until I sort it out. No need to beat a dead horse here.

  2. I already answered your question, three threads are not necessary.  You can't do it with pk3 notepad magic, sorry.  You'll need to recompile the single player code with the change variable.  You should edit your post to reflect this, ask for someone to do it for you instead of asking how since you've already been answered how.

     

    EDIT:

    Thanks, if I have time I might try and do it this week.  Someone may beat me to it.

    'Kay. Thanks, and sorry about the threads, those were unnecessary I was just tangled in web of problems. This boils it down to one.

     

    I know I've been a nuisance. I should probably make my avatar Jar Jar to reflect that.

    Syko likes this
  3. Error: NPC LoadParms: ran out of space before reading [insertrandomcharacterhere].npc (you must make the .npc files smaller)
     
    Basically got around this by removing some .NPCs.
     
    But I like having lots of .NPCs! How do I get around this preferably with no coding, but by simple copy and pasting! I will edit a .pk3 and use notepad but that's the extent of my skills. Help me brainpower of jkhub, you're my only hope!
     

    There's a github with the source code on it: https://github.com/J...e/NPC_stats.cpp see line 217.

     

    If you have never coded it before you might want to start with a tutorial: 

    I'm a bit busy with other things and projects to do it myself for you, but someone else might be willing.

     

    Apparently this is how you do it, except JKOpen has it's own set of errors I can't get around on top of knowing jack s*** about coding. Can someone do this? Because this for me is error-ception.

     

  4. It might not be a limit problem as previously thought which might be your problem.  Can you add other npcs created by other people?  Is the game crashing with an error?

     

    NPC files too big. Yep. Game loads, error message pops up.

     

    Error: NPC LoadParms: ran out of space before reading [insertrandomcharacterhere].npc (you must make the .npc files smaller)

  5. There's a github with the source code on it: https://github.com/JACoders/OpenJK/blob/master/code/game/NPC_stats.cpp see line 217.

     

    If you have never coded it before you might want to start with a tutorial: 

    I'm a bit busy with other things and projects to do it myself for you, but someone else might be willing.

     

    Yep. Definitely don't know how to do this. And I'd rather not bug anyone into doing it for me so are you sure there's not something I can just copy and paste into the base folder?

  6. That mod is only for multiplayer.  You'd have to patch singleplayer yourself, since I don't think anyone's made one for SP that I'm aware of.  The thread I linked you to explains how to change it.

     

    Okay so I followed this post...

     

    For multiplayer you can increase the limit by increasing the following line in "codemp\game\NPC_stats.c":
    #define MAX_NPC_DATA_SIZE 0x40000
    For example doubling it to 0x80000.
    And recompile the game.
     
    For singleplayer it's the same thing, but in the "code\game\NPC_stats.cpp" file instead.

     

     

    Except I don't know where to find said code. Nowhere in the topic did they address that.

  7. Okay so I downloaded JK Unlimited for the limitless .NPCs, but it's not doing the trick. I put the .pk3 into the gamedata/base folder. That's where it goes correct? I've read some other problems people had and apparently it doesn't sit well with other mods. Apart from extra maps and NPCs I don't use any. I do however use steam if that helps.


    Oookay I need to modify the game code. Now the question is where is that?

  8. @@KPSpark

    Using an editor like Notepad++ or sublime or something similar will also make it a lot easier.  You can probably cut most of the work out for yourself, by just grabbing one of the npc files to start with from one of Raven's pk3s (they're in the ext_data directory) and just modify it and save it as a new file.

     

    Figured it out just by removing some other mods. Notably .NPC mods. So there is a limit to how many you can have at a time?

  9. So I downloaded both movie duels mods in hopes of adding the much missing characters to the game. Because it's a Star Wars game right? It's like you have the coolest toy set ever, but you can't have Han Solo or Darth Vader. Except these are total conversion mods, the whole game is now Star Wars Wrestlemania.

     

    So how do I take these .pk3s, trim out the other stuff and keep the NPCs for the main game? Is this even possible? If not then can someone pacify me and point me to a bunch of files that add all the OT characters?

    Smoo likes this
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