1. I tried that, it was quite buggy and didn't exactly have all of Ja+'s features if I recall. 2. Not exactly, there's a fair bit of changes. The game the desert map comes from doesn't really have changes script/shader wise, the game really just has additions rather than changes, Quake 3 maps will work perfectly flawless with the game the map came from, no issue whatsoever. When I use Quake 3 maps with JKA however, there is always shader problems. JKA also seems to treat water in all Ioquake3 related maps as a hollow object, quite annoying considering the only way to fix it is to uncompile the bsp ruining the quality, If only the the water's line appeared uncomplied like the textures and spawns etc in a bsp, so I could just make an equal value change, sadly the line for the water is scattered throughout. 9. I think those should just be reset to default, I don't see much use in them anyway, they're basically just an edited staff type with one blade = less defence, less chance of hitting etc. I suppose it could just be made to make the default staff appear with one blade? I see multipile ways around it.