ladiszlai
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Posts
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ladiszlai's post in Gtkradiant bsp build crash was marked as the answer
I solved the issue: I converted my md3 model to ase and now the q3map2 doesn't crash.
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ladiszlai's post in grass texture help was marked as the answer
The polycount around the texture (what I want to make to transparent) is white.
Edit:
The problem is solved:
In my GameData folder there was an another folder called textures (Gtkradiant created this) and it included the wrong grass texture, so I disabled this folder and now the shader works fine