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ladiszlai

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  1. ladiszlai's post in Gtkradiant bsp build crash was marked as the answer   
    I solved the issue: I converted my md3 model to ase and now the q3map2 doesn't crash.
  2. ladiszlai's post in grass texture help was marked as the answer   
    The polycount around the texture (what I want to make to transparent) is white.
     
    Edit:
     
    The problem is solved:
    In my GameData folder there was an another folder called textures (Gtkradiant created this) and it included the wrong grass texture, so I disabled this folder and now the shader works fine
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