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Animator
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Dueling
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Mac
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Dd you have that overlay, back in Mavericks?
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That's a good point. I was just so convinced it was the overlay that 'made' the window brighter, even in some darker places like in my videos. Let's see if we can get rid of it then.
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Sorry If I did not express myself correctly. I actually wish to capture that blue overlay that gives me better brightness. See this video I just madewith my phone to see the true difference, it does that to me for JKA via OpenJK. What quicktime captures is only the dark screen there and rising the brightness in-game does not change anything to that. Apologies for the miscommunication and thank you for reporting it, Circa.
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That's it, neither QT or OBS seem to capture the blue shade. This modified video will show you how it looks during recording (Don't pay too much attention bout quality, I lowered it on purpose here) : https://www.youtube.com/watch?v=HkmiCcn1QEQ Obviously, that blue shade I added in the video does not reflect the perfect quality of that during the recording. I even did the internal /screenshot and pictures come in 'dark version' such as this one: What is surprising is that because my whole screen get that shade, when I click on a picture to open it and then get back to the game the picture obviously looks just as perfect as the game, but only to go darker again when quitting the game. I, therefore just started to realise: If playing the game changes the display, there is no way any program can capture the change, unless I get a video editing software with precise Colour Edition or something. Could be graphic issue, I don't know.
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I used both Quicktime and OBS. So both external software to the game. The only moment when I get the right colours (Like in the second picture), is when game is running and as main task. Every time, I run the game, There's the blue shade that appears across the screen. I can't seem to get that necessary blue shade in the recording. Not even in screenshot I can, as the 2nd picture is just photoshopped. Although that display changes, the display profile that's under Preferences > Display, remains unchanged.
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Done, and the linking was already done. And btw, I can now find the /usr/local/opt/sdl2/lib/ and libSDL2-2.0.0.dylib is there. EDIT: Aaaand OpenJK is now running. I recorded a test video, still the video looks dark just like in the 3rd picture.
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Okay so I pressed enter again. It asked for my password and it did install automatically:
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I could find a /usr folder by just typing /usr in Finder. There was a local folder in it. However, no opt folder inside it.
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It says the folder can't be found. I did install it in the right directory tho.
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It's a very good point you're making here. I downloaded the one that's called SDL2-2.0.4.dmg on the website however, I just tried it again, it says still: Library not loaded: /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib I assume I had the wrong version without realising it. That's probably the reason why it's not working. Where would I get the actual 2.0.4 one?
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@@Circa @@ensiform SDL 2.0.4 DMG file is downloaded and I copied the SDL2.framework in the right directory, next to some other frameworks (It even asked me my computer password to accept the move). Then got the latest Mac version of OpenJK, then copied the 2 files OpenJK and OpenJK SP on the folder that contains base folder, (so next to base folder), from that long 'Containers' directory. I just tried that again, but I still have the same issue. It has to be noted that also have japlus folder next to base. Bug report shows no difference from the one I posted before. I find it curious that the report shows the OpenGL Framework directory instead of SDL2.
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I can never launch OpenJK when I install it. Even after reading through this. It crashes instantly, I can launch the game via the .app or via JKJALaunch though (for JKA). Bug report: Process: openjk.x86_64 [16189]Path: /Users/USER/Library/Containers/com.aspyr.jediacademy.appstore/*/openjk.x86_64.app/Contents/MacOS/openjk.x86_64Identifier: openjk.x86_64Version: ???Code Type: X86-64 (Native)Parent Process: launchd [174]Responsible: openjk.x86_64 [16189]User ID: 501 Date/Time: 2016-08-18 22:17:43.715 +0100OS Version: Mac OS X 10.9.2 (13C64)Report Version: 11Anonymous UUID: DE0C17DF-229F-E9B8-1443-DBBAC2A9AECB Sleep/Wake UUID: 6E5B9067-9903-4079-9B8F-66679A4C76C2 Crashed Thread: 0 Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000 Application Specific Information:dyld: launch, loading dependent libraries Dyld Error Message:Library not loaded: /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylibReferenced from: /Users/USER/Library/Containers/com.aspyr.jediacademy.appstore/*/openjk.x86_64.app/Contents/MacOS/openjk.x86_64Reason: image not found Binary Images:0x7fff60652000 - 0x7fff60685817 dyld (239.4) <2B17750C-ED1B-3060-B64E-21897D08B28B> /usr/lib/dyld0x7fff8a079000 - 0x7fff8a087fff com.apple.opengl (9.6.0 - 9.6.0) <709F4A02-73A0-303C-86B5-85C596C8B707> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL0x7fff90da1000 - 0x7fff90db2ff7 libz.1.dylib (53) <42E0C8C6-CA38-3CA4-8619-D24ED5DD492E> /usr/lib/libz.1.dylib Model: MacBookPro9,2, BootROM MBP91.00D3.B09, 2 processors, Intel Core i5, 2.5 GHz, 4 GB, SMC 2.2f41Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In, 1024 MBMemory Module: BANK 0/DIMM0, 2 GB, DDR3, 1600 MHz, 0x802C, 0x384A54463235363634485A2D3147364D3120Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1600 MHz, 0x802C, 0x384A54463235363634485A2D3147364D3120AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF5), Broadcom BCM43xx 1.0 (5.106.98.100.22)Bluetooth: Version 4.2.3f10 13477, 3 services, 23 devices, 1 incoming serial portsNetwork Service: Wi-Fi, AirPort, en1Serial ATA Device: APPLE HDD HTS545050A7E362, 500.11 GBSerial ATA Device: MATSHITADVD-R UJ-8A8USB Device: HubUSB Device: FaceTime HD Camera (Built-in)USB Device: HubUSB Device: HubUSB Device: IR ReceiverUSB Device: BRCM20702 HubUSB Device: Bluetooth USB Host ControllerUSB Device: Apple Internal Keyboard / TrackpadThunderbolt Bus: MacBook Pro, Apple Inc., 25.1
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The r_gamma does not change anything as the game window would remain dark, even in recording. I tried to fiddle withvthe Video Editor brightness and all, but the quality of video becomes very bad if I try to make it less dark.
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To give you an idea, This is my casual screen range of colours: This is pretty much how it appears when the game is launched. As you can see there is like a shade of blue setting in the whole screen, probably because it's required, in order to see the game well: And this is when I click away from the in-game window, the main "task" at that moment is Quicktime player there. The screen goes back to its normal range of colours: My problem is that I cannot record the gameplay with the colours being displayed like in the second picture. It always records with the casual screen range of colours. The dark screen if you want. In fact, it seems like playing the game makes my whole screen set itself in a different colour display. Is it OpenGL related? PS: I photoshopped the 2nd picture since I cannot screenshot with that group of colours either. But it's pretty much what it looks like.
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Add face/lips animation in a skin/model.
Thunderbird replied to Thunderbird's topic in Coding and Scripts
Nevermind, I got my own answer there: http://jkhub.org/topic/1852-npc-with-no-weapon/ also make sure to freeze your npc to make him stay still.