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Ailan

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Everything posted by Ailan

  1. Thank you guys. This helped me figure it out. Even though it wasn't in T-Pose, it had the bones in tact and ended up working properly with Unity if I switched to legacy mode. I was concerned that the T-pose sort of helps calibrate the model. Instead of using some unity animations though I used the JKA base anims.
  2. Hey guys. Could anyone assist with Noesis? I'm currently trying to export a GLM file to FBX. I've gotten the textures to work, the bones seem to be fine, and I've gotten it to export correctly on the axis. Has anyone been able to export it with the T-pose or have any tricks? I'm trying to use some models for other personal projects and since t-pose is used in the animation calibrations, it throws everything off. Has anyone messed around with this?
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