Ok so now that I've had a read through this thread, I thought I'd weigh in with a simple "we're doing this for fun and for free". We're fully aware of how polarising our project is for some, and the arguments presented here against the project are entirely with merit, though clearly we represent our work as being an entirely valid enterprise. We have never claimed ownership over any of the assets we've converted, nor ever would. The quality associated with Star Wars often draws very harsh but just comparisons with amateur projects, but we all have to hold ourselves up to a standard in order to improve. Our goal with this is simple - can we recycle a 10+ year old game into a movie? I'm sure like us you've wondered why some games couldn't easily be adapted, using the actual game assets themselves? Well, we want to answer that very question. Maybe game devs might have new life for old games? And as for matinee and UDK, I can assure you I know the software well, and every single piece of character animation you've seen thus far features blending via a custom animtree, so feel free to beat up my animation skills even further The real challenge is to make the game animations as *invisible* as possible, and sometimes they put up a heroic fight to remain true to their origins. With the exception of the KOTOR fight stuff, we've limited ourselves to only using the animation featured in JO/JA, with the occasional cleanup on Motionbuilder. This is the challenge we set ourselves. Likewise, we've done quite a lot of expansion on the original levels, and sometimes have created entirely new sets using the shape language already established, in order to expand the scope of the story. The fight between Kyle and Tavion features a new area below the platform they traditionally fight on, simply because it made sense. In short, we welcome criticism, because it's better than apathy, and you'll find us perfectly reasonable, though we'll most probably suggest the shortcomings are due to us being a two man team with only time and the original games as resources. I would like to suggest, however, if it was as easy to mash all of this up in matinee as one of the more discerning chaps here has pointed out, we'd have finished a long time ago. Oh god, if only that was the case Thanks for your interest in our project!