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DkD.

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Everything posted by DkD.

  1. Yes yes, it's fine!! It's work so good!! Thanks you Szico Asgarath and Kennith... I was so stranded
  2. Or subdivisions in Easygen?
  3. Change subdivisions = change _blocksize? I haved _blocksize 10000 10000 10000 ... I have tried with 8192, 2048 and 1024, but it don't change anything :/
  4. Probably... No idea for debug this? I use q3map2 2.5.16 for the compilation.
  5. Hi all! I'm a new member on this forum. I'm a french mapper on Jka (sorry for my bad english... ;/ ), and I read for many mounths this great forum, it's a very good job I have a problem with my last map... I've make a big terrain with easygen : 40 000 brushs. But it's an Island, so I have deleted every brushes on the sea ( http://img4.hostingpics.net/pics/920649Sanstitre.jpg ), so I have now 22 000 brushs... It's ok for compiling! But ingame, I have a bug : some triangles are too high or too low, like this : But in GTK, this bugs are not existant... I've test to correct map with Bobtoolz, but there is no difference... Any idea? Thanks for your help! DkD
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